<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:psc="http://podlove.org/simple-chapters" xmlns:podcast="https://podcastindex.org/namespace/1.0"><channel><title><![CDATA[Make Playable]]></title><description><![CDATA[<p>Make Playable documents our attempt to build a video game with AI.<br /></p><p>Each episode follows the design, development, testing, and iteration process as we work toward a single goal: creating a game we'd actually want to play.<br /></p><p>From idea to playable.</p>]]></description><link>https://riverside.com</link><generator>Riverside.fm (https://riverside.com)</generator><lastBuildDate>Mon, 26 Oct 2026 19:42:39 GMT</lastBuildDate><atom:link href="https://api.riverside.com/hosting/d6txERwK.rss" rel="self" type="application/rss+xml"/><author><![CDATA[Sam Schoenecker]]></author><pubDate>Tue, 23 Jun 2026 19:43:21 GMT</pubDate><copyright><![CDATA[2026 Sam Schoenecker]]></copyright><language><![CDATA[en]]></language><ttl>60</ttl><category><![CDATA[Technology]]></category><category><![CDATA[Comedy]]></category><itunes:author>Sam Schoenecker</itunes:author><itunes:summary>&lt;p&gt;Make Playable documents our attempt to build a video game with AI.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Each episode follows the design, development, testing, and iteration process as we work toward a single goal: creating a game we&apos;d actually want to play.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;From idea to playable.&lt;/p&gt;</itunes:summary><itunes:type>episodic</itunes:type><itunes:owner><itunes:name>Sam Schoenecker</itunes:name><itunes:email>samuelschoenecker@gmail.com</itunes:email></itunes:owner><itunes:explicit>no</itunes:explicit><itunes:category text="Technology"/><itunes:category text="Comedy"/><itunes:image href="https://hosting-media.riverside.com/media/podcasts/b6c066e9-9859-4052-b481-dba975e502d3/logos/2e8dbd97-bfdc-475e-bb9c-9f31fb87916d.png"/><item><title><![CDATA[ Building Faster Rivers and Smarter Games]]></title><description><![CDATA[<p>The conversation covers topics related to image quality optimization, AI editing, content distribution, resolution impact, automated content publishing, encoding rate, game design, prompting best practices, chat GPT, survival vs. speed-running, API calls, river customization, gameplay testing, and multiplayer gameplay. The conversation covers the development and testing of a river simulation game, including the customization of river features, gameplay design, multiplayer raft sizes, tunable parameters, testing and certifying rivers, database and leaderboards, and the development timeline and achievements.</p><p></p><p>Takeaways</p><ul><li>Optimizing image quality for distribution is crucial for content creators.</li><li>AI editing and automated content distribution are transforming content creation and distribution processes. River simulation and raft design are key aspects of the game development process.</li><li>Customizing river features and tunable parameters allow for a personalized and challenging gameplay experience.</li></ul><p></p><p>Chapters</p><ul><li>00:00 Optimizing Image Quality for Distribution</li><li>00:28 AI Editing and Content Distribution</li><li>01:05 The Impact of Resolution on Image Quality</li><li>01:25 Automated Content Publishing and AI-Generated Logos</li><li>02:12 Encoding Rate and Data Usage</li><li>02:28 Building Custom Rivers and Game Design</li><li>02:53 Prompting Best Practices and Chat GPT</li><li>03:13 The Shift from Survival to Speed-Running</li><li>03:30 API Calls and Content Assembly</li><li>06:00 Gameplay Testing and River Customization</li><li>07:58 Gameplay Experience and River Design</li><li>09:00 Gameplay Testing and River Customization</li><li>10:01 Gameplay Experience and River Design</li><li>12:59 Multiplayer Gameplay and Game Development</li><li>14:26 River Simulation and Raft Design</li><li>18:20 Customizing River Features</li><li>16:49 Gameplay Design and Multiplayer Raft Sizes</li><li>20:27 Tunable Parameters and River Flow</li><li>26:32 Testing and Certifying Rivers</li><li>29:53 Database and Leaderboards</li><li>33:29 Development Timeline and Achievements</li></ul>]]></description><guid isPermaLink="false">022a88b6-9de8-4017-b860-5d8936f18402</guid><dc:creator><![CDATA[Sam Schoenecker]]></dc:creator><pubDate>Sun, 12 Jul 2026 22:53:15 GMT</pubDate><enclosure url="https://api.riverside.com/hosting-analytics/media/3f014f3cd0b2006bb8e3b58da2ea2a50a933812b5070d02695fd60168c0cf6cc/eyJlcGlzb2RlSWQiOiIwMjJhODhiNi05ZGU4LTQwMTctYjg2MC01ZDg5MzZmMTg0MDIiLCJwb2RjYXN0SWQiOiJiNmMwNjZlOS05ODU5LTQwNTItYjQ4MS1kYmE5NzVlNTAyZDMiLCJhY2NvdW50SWQiOiI2YTNhZGNkNDQ0ODM3MzdjNzVlZTQ5ZGYiLCJwYXRoIjoibWVkaWEvY2xpcHMvNmE1NDEyZjg4MDBhNGExODIxYzRlYzc3L3NhbXVlbC1zY2hvZW5lY2tlcnMtc3R1ZGlvLWNvbXBvc2VyLTIwMjYtNy0xM19fMC0xOS0zNi5tcDMifQ==.mp3" length="64769610" type="audio/mpeg"/><podcast:transcript url="https://hosting-media.riverside.com/media/podcasts/b6c066e9-9859-4052-b481-dba975e502d3/episodes/022a88b6-9de8-4017-b860-5d8936f18402/transcripts.txt" type="text/plain"/><itunes:summary>&lt;p&gt;The conversation covers topics related to image quality optimization, AI editing, content distribution, resolution impact, automated content publishing, encoding rate, game design, prompting best practices, chat GPT, survival vs. speed-running, API calls, river customization, gameplay testing, and multiplayer gameplay. The conversation covers the development and testing of a river simulation game, including the customization of river features, gameplay design, multiplayer raft sizes, tunable parameters, testing and certifying rivers, database and leaderboards, and the development timeline and achievements.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Takeaways&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Optimizing image quality for distribution is crucial for content creators.&lt;/li&gt;&lt;li&gt;AI editing and automated content distribution are transforming content creation and distribution processes. River simulation and raft design are key aspects of the game development process.&lt;/li&gt;&lt;li&gt;Customizing river features and tunable parameters allow for a personalized and challenging gameplay experience.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Chapters&lt;/p&gt;&lt;ul&gt;&lt;li&gt;00:00 Optimizing Image Quality for Distribution&lt;/li&gt;&lt;li&gt;00:28 AI Editing and Content Distribution&lt;/li&gt;&lt;li&gt;01:05 The Impact of Resolution on Image Quality&lt;/li&gt;&lt;li&gt;01:25 Automated Content Publishing and AI-Generated Logos&lt;/li&gt;&lt;li&gt;02:12 Encoding Rate and Data Usage&lt;/li&gt;&lt;li&gt;02:28 Building Custom Rivers and Game Design&lt;/li&gt;&lt;li&gt;02:53 Prompting Best Practices and Chat GPT&lt;/li&gt;&lt;li&gt;03:13 The Shift from Survival to Speed-Running&lt;/li&gt;&lt;li&gt;03:30 API Calls and Content Assembly&lt;/li&gt;&lt;li&gt;06:00 Gameplay Testing and River Customization&lt;/li&gt;&lt;li&gt;07:58 Gameplay Experience and River Design&lt;/li&gt;&lt;li&gt;09:00 Gameplay Testing and River Customization&lt;/li&gt;&lt;li&gt;10:01 Gameplay Experience and River Design&lt;/li&gt;&lt;li&gt;12:59 Multiplayer Gameplay and Game Development&lt;/li&gt;&lt;li&gt;14:26 River Simulation and Raft Design&lt;/li&gt;&lt;li&gt;18:20 Customizing River Features&lt;/li&gt;&lt;li&gt;16:49 Gameplay Design and Multiplayer Raft Sizes&lt;/li&gt;&lt;li&gt;20:27 Tunable Parameters and River Flow&lt;/li&gt;&lt;li&gt;26:32 Testing and Certifying Rivers&lt;/li&gt;&lt;li&gt;29:53 Database and Leaderboards&lt;/li&gt;&lt;li&gt;33:29 Development Timeline and Achievements&lt;/li&gt;&lt;/ul&gt;</itunes:summary><itunes:explicit>no</itunes:explicit><itunes:duration>00:33:44</itunes:duration><itunes:image href="https://hosting-media.riverside.com/media/podcasts/b6c066e9-9859-4052-b481-dba975e502d3/logos/2e8dbd97-bfdc-475e-bb9c-9f31fb87916d.png"/><itunes:season>1</itunes:season><itunes:episode>1</itunes:episode><itunes:title> Building Faster Rivers and Smarter Games</itunes:title><itunes:episodeType>full</itunes:episodeType></item></channel></rss>