<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:psc="http://podlove.org/simple-chapters" xmlns:podcast="https://podcastindex.org/namespace/1.0"><channel><title><![CDATA[Doesn't Grasp]]></title><description><![CDATA[<p>Doesn't Grasp is a monthly podcast about what's actually happening in robotics and physical AI. Host Bayley Wang, cofounder and CEO of PrismaX, sits down with researchers and operators building the field from the inside.</p><p></p><p>The show runs technical and unscripted. Just a few practitioners talking about the things that don't fit in a paper abstract or a launch video. Force feedback. Legacy industrial robots. Why visual language models still operate at sub-240p. The data layer problems that decide whether a model ships or doesn't.</p><p></p><p>Guests come from research labs, robotics and AI companies, and the broader community. Conversations run 30 to 60 minutes, drop monthly, and assume a working knowledge of the field.</p><p></p><p>The name is honest. Most current robots literally don't grasp well. And most public discourse about physical AI doesn't grasp what's actually hard. These are the conversation that do.</p><p></p><p>Doesn't Grasp is sponsored by PrismaX, the service layer for physical AI.</p>]]></description><link>https://www.prismax.ai/</link><generator>Riverside.fm (https://riverside.com)</generator><lastBuildDate>Sat, 18 Jul 2026 02:06:39 GMT</lastBuildDate><atom:link href="https://api.riverside.com/hosting/VEMGB741.rss" rel="self" type="application/rss+xml"/><author><![CDATA[PrismaX]]></author><pubDate>Thu, 21 May 2026 17:37:11 GMT</pubDate><copyright><![CDATA[2026 PrismaX]]></copyright><language><![CDATA[en]]></language><ttl>60</ttl><category><![CDATA[Technology]]></category><itunes:author>PrismaX</itunes:author><itunes:summary>&lt;p&gt;Doesn&apos;t Grasp is a monthly podcast about what&apos;s actually happening in robotics and physical AI. Host Bayley Wang, cofounder and CEO of PrismaX, sits down with researchers and operators building the field from the inside.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;The show runs technical and unscripted. Just a few practitioners talking about the things that don&apos;t fit in a paper abstract or a launch video. Force feedback. Legacy industrial robots. Why visual language models still operate at sub-240p. The data layer problems that decide whether a model ships or doesn&apos;t.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Guests come from research labs, robotics and AI companies, and the broader community. Conversations run 30 to 60 minutes, drop monthly, and assume a working knowledge of the field.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;The name is honest. Most current robots literally don&apos;t grasp well. And most public discourse about physical AI doesn&apos;t grasp what&apos;s actually hard. These are the conversation that do.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Doesn&apos;t Grasp is sponsored by PrismaX, the service layer for physical AI.&lt;/p&gt;</itunes:summary><itunes:type>episodic</itunes:type><itunes:owner><itunes:name>PrismaX</itunes:name><itunes:email>support@prismax.ai</itunes:email></itunes:owner><itunes:explicit>no</itunes:explicit><itunes:category text="Technology"/><itunes:image href="https://hosting-media.riverside.com/media/podcasts/2254abab-0880-420a-89ab-cf0e35cee05d/logos/91d829a5-0e03-4d1d-bb9a-086ffeadf3a0.png"/><item><title><![CDATA[Painting Robots, Force, and the Industrial Graveyard with Dane Kouttron]]></title><description><![CDATA[<p>Bayley sits down with Dane Kouttron — engineer, robot-art practitioner, and resurrector of legacy industrial hardware — to talk about why robotics is still bottlenecked on force, not models. They cover painting as a force-control benchmark, why visual language models still operate at sub-240p, the graveyard of cheap industrial robots waiting to be reused, and what it would take to put a six-axis Kuka on a residential garbage truck.</p>]]></description><guid isPermaLink="false">da3af78f-a21c-4ba1-9827-6991aac96eb3</guid><dc:creator><![CDATA[PrismaX]]></dc:creator><pubDate>Thu, 21 May 2026 17:39:59 GMT</pubDate><enclosure url="https://api.riverside.com/hosting-analytics/media/34020a4f18a3f4284580b51abc24975bbafa814baf7ee4a595ac59129a65d619/eyJlcGlzb2RlSWQiOiJkYTNhZjc4Zi1hMjFjLTRiYTEtOTgyNy02OTkxYWFjOTZlYjMiLCJwb2RjYXN0SWQiOiIyMjU0YWJhYi0wODgwLTQyMGEtODlhYi1jZjBlMzVjZWUwNWQiLCJhY2NvdW50SWQiOiI2YTAzNzgyMTk5ZWYxODlmOTJjNTZlNzYiLCJwYXRoIjoibWVkaWEvY2xpcHMvNmEwZjM1Zjg3MWM3MTIwYWYxY2EzOTg3L3ByaXNtYXhzLXN0dWRpby1jb21wb3Nlci0yMDI2LTUtMjFfXzE4LTQyLTMyLm1wMyJ9.mp3" length="117288690" type="audio/mpeg"/><podcast:transcript url="https://hosting-media.riverside.com/media/podcasts/2254abab-0880-420a-89ab-cf0e35cee05d/episodes/da3af78f-a21c-4ba1-9827-6991aac96eb3/transcripts.txt" type="text/plain"/><itunes:summary>&lt;p&gt;Bayley sits down with Dane Kouttron — engineer, robot-art practitioner, and resurrector of legacy industrial hardware — to talk about why robotics is still bottlenecked on force, not models. They cover painting as a force-control benchmark, why visual language models still operate at sub-240p, the graveyard of cheap industrial robots waiting to be reused, and what it would take to put a six-axis Kuka on a residential garbage truck.&lt;/p&gt;</itunes:summary><itunes:explicit>no</itunes:explicit><itunes:duration>01:01:05</itunes:duration><itunes:image href="https://hosting-media.riverside.com/media/podcasts/2254abab-0880-420a-89ab-cf0e35cee05d/logos/91d829a5-0e03-4d1d-bb9a-086ffeadf3a0.png"/><itunes:episode>1</itunes:episode><itunes:title>Painting Robots, Force, and the Industrial Graveyard with Dane Kouttron</itunes:title><itunes:episodeType>full</itunes:episodeType></item></channel></rss>