<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:psc="http://podlove.org/simple-chapters" xmlns:podcast="https://podcastindex.org/namespace/1.0"><channel><title><![CDATA[Design and Travel]]></title><description><![CDATA[<p>Design and Travel is the podcast for working designers who know that the best UX lessons don't always happen at a desk.</p><p></p><p>Hosted by Jill, each episode uses real travel experiences — the good, the chaotic, and the hilariously wrong, to unpack design principles that actually stick. From airport way-finding fails to hotel onboarding nightmares, we find the UX in everything.</p><p></p><p>If you design for people, you should probably go meet some. Pull up a seat.</p>]]></description><link>https://www.youtube.com/@Designandtravelco</link><generator>Riverside.fm (https://riverside.com)</generator><lastBuildDate>Thu, 16 Jul 2026 12:55:38 GMT</lastBuildDate><atom:link href="https://api.riverside.com/hosting/UuNxL8v2.rss" rel="self" type="application/rss+xml"/><author><![CDATA[Jill]]></author><pubDate>Tue, 02 Jun 2026 21:33:40 GMT</pubDate><copyright><![CDATA[2026 Jill]]></copyright><language><![CDATA[en]]></language><ttl>60</ttl><category><![CDATA[Technology]]></category><itunes:author>Jill</itunes:author><itunes:summary>&lt;p&gt;Design and Travel is the podcast for working designers who know that the best UX lessons don&apos;t always happen at a desk.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Hosted by Jill, each episode uses real travel experiences — the good, the chaotic, and the hilariously wrong, to unpack design principles that actually stick. From airport way-finding fails to hotel onboarding nightmares, we find the UX in everything.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;If you design for people, you should probably go meet some. Pull up a seat.&lt;/p&gt;</itunes:summary><itunes:type>episodic</itunes:type><itunes:owner><itunes:name>Jill</itunes:name><itunes:email>designandtravelcompany@gmail.com</itunes:email></itunes:owner><itunes:explicit>no</itunes:explicit><itunes:category text="Technology"/><itunes:image href="https://hosting-media.riverside.com/media/podcasts/14bb3a35-bd8c-4848-97e3-7caa7dd34830/logos/bca985ed-1f23-460c-8d02-ddcfa2954a7b.png"/><item><title><![CDATA[AI-Powered A/B Testing: Optimize Faster, But Ask Better Questions]]></title><description><![CDATA[<p>A/B testing used to mean picking two options, splitting your audience, and waiting weeks for results. AI just changed the rules — now you can test a thousand variants simultaneously while you sleep. But faster testing comes with a hidden danger: AI will optimize for the wrong thing if you let it.</p><p></p><p>In this episode, Jill breaks down how multi-armed bandits, AI-generated variants, and real-time significance testing are transforming how travel brands — from cruise lines to theme parks — design better experiences. Plus, she shares a three-question framework you can paste directly into AI before any test to make sure you're optimizing for what actually matters.</p><p>Because AI runs the test. You ask the question. Don't mix those up.</p><p></p><ul><li>What A/B testing actually is (and why people overcomplicate it)</li><li>3 ways AI has upgraded the testing process</li><li>Real travel industry examples: cruise bookings, airline fees, theme park notifications</li><li>Why a higher click-through rate can be a trap</li><li>A copy-paste AI prompt for better test design in 30 seconds</li></ul>]]></description><guid isPermaLink="false">456aefeb-9e44-4041-a4ff-1985effddd9b</guid><dc:creator><![CDATA[Jill]]></dc:creator><pubDate>Wed, 03 Jun 2026 19:27:28 GMT</pubDate><enclosure url="https://api.riverside.com/hosting-analytics/media/049f926605931123ba687f884e7c4530f2b9b80428d1c9c7acb5ba9a15cccac0/eyJlcGlzb2RlSWQiOiI0NTZhZWZlYi05ZTQ0LTQwNDEtYTRmZi0xOTg1ZWZmZGRkOWIiLCJwb2RjYXN0SWQiOiIxNGJiM2EzNS1iZDhjLTQ4NDgtOTdlMy03Y2FhN2RkMzQ4MzAiLCJhY2NvdW50SWQiOiI2OTU1ZDQ1ZTVjODc0M2FmN2FmODNlMzYiLCJwYXRoIjoibWVkaWEvY2xpcHMvNmEyMDgxZjhjZTU4NGViYjcxNTQ0MzI0L2ppbGxzLXN0dWRpby04amo1Si1jb21wb3Nlci0yMDI2LTYtM19fMjEtMzUtMjAubXAzIn0=.mp3" length="26001388" type="audio/mpeg"/><podcast:transcript url="https://hosting-media.riverside.com/media/podcasts/14bb3a35-bd8c-4848-97e3-7caa7dd34830/episodes/456aefeb-9e44-4041-a4ff-1985effddd9b/transcripts.txt" type="text/plain"/><itunes:summary>&lt;p&gt;A/B testing used to mean picking two options, splitting your audience, and waiting weeks for results. AI just changed the rules — now you can test a thousand variants simultaneously while you sleep. But faster testing comes with a hidden danger: AI will optimize for the wrong thing if you let it.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;In this episode, Jill breaks down how multi-armed bandits, AI-generated variants, and real-time significance testing are transforming how travel brands — from cruise lines to theme parks — design better experiences. Plus, she shares a three-question framework you can paste directly into AI before any test to make sure you&apos;re optimizing for what actually matters.&lt;/p&gt;&lt;p&gt;Because AI runs the test. You ask the question. Don&apos;t mix those up.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;What A/B testing actually is (and why people overcomplicate it)&lt;/li&gt;&lt;li&gt;3 ways AI has upgraded the testing process&lt;/li&gt;&lt;li&gt;Real travel industry examples: cruise bookings, airline fees, theme park notifications&lt;/li&gt;&lt;li&gt;Why a higher click-through rate can be a trap&lt;/li&gt;&lt;li&gt;A copy-paste AI prompt for better test design in 30 seconds&lt;/li&gt;&lt;/ul&gt;</itunes:summary><itunes:explicit>no</itunes:explicit><itunes:duration>00:13:32</itunes:duration><itunes:image href="https://hosting-media.riverside.com/media/podcasts/14bb3a35-bd8c-4848-97e3-7caa7dd34830/logos/bca985ed-1f23-460c-8d02-ddcfa2954a7b.png"/><itunes:season>6</itunes:season><itunes:episode>69</itunes:episode><itunes:title>AI-Powered A/B Testing: Optimize Faster, But Ask Better Questions</itunes:title><itunes:episodeType>full</itunes:episodeType></item><item><title><![CDATA[6 Free Research Methods (And How AI Makes Each One Better)]]></title><description><![CDATA[<p>Zero budget. Timeline of yesterday. And a stakeholder asking if you can just ask ChatGPT instead.</p><p>Here's the thing — they're not entirely wrong.</p><p>In this episode, Jill walks through six free UX research methods, theme park edition, and shows how AI has quietly made most of them more powerful than ever. From mining hundreds of app reviews in ten minutes to guerrilla interviews in a theme park queue, these are real methods that work without a recruiting budget, a research lab, or a six-week timeline.</p><p>Covered in this episode:</p><p>— Review mining (and how AI does the affinity mapping for you)</p><p>— Guerrilla interviews with AI transcription</p><p>— The hallway test: why strangers at your company are your best testers</p><p>— Prototype testing when AI builds the prototype in two hours</p><p>— Observation journals — the one method AI genuinely can't touch</p><p>— Competitive analysis with AI-generated comparison matrices</p><p></p><p>Plus: Jill shares a ready-to-paste AI prompt at the end that matches any research question to the right method and spits out a 3-step execution plan. Instantly.</p><p></p><p>Next episode: Jill couldn't make it to the theme park, so she did the research from her couch instead. AI made it weirdly effective.</p><p></p><p>Design and Travel drops every Tuesday. Subscribe wherever you listen.</p>]]></description><guid isPermaLink="false">e112fec6-df88-4180-a7e5-c192f4e71c61</guid><dc:creator><![CDATA[Jill]]></dc:creator><pubDate>Tue, 16 Jun 2026 18:45:00 GMT</pubDate><enclosure url="https://api.riverside.com/hosting-analytics/media/84c583bec88f148031578a8babdd091389617d114542208803a1e45363da183b/eyJlcGlzb2RlSWQiOiJlMTEyZmVjNi1kZjg4LTQxODAtYTdlNS1jMTkyZjRlNzFjNjEiLCJwb2RjYXN0SWQiOiIxNGJiM2EzNS1iZDhjLTQ4NDgtOTdlMy03Y2FhN2RkMzQ4MzAiLCJhY2NvdW50SWQiOiI2OTU1ZDQ1ZTVjODc0M2FmN2FmODNlMzYiLCJwYXRoIjoibWVkaWEvY2xpcHMvNmEyMDc4Njc3YWQ1YmI3MWMwYzNjMTZmL2ppbGxzLXN0dWRpby04amo1Si1jb21wb3Nlci0yMDI2LTYtM19fMjAtNTQtMzEubXAzIn0=.mp3" length="33872396" type="audio/mpeg"/><podcast:transcript url="https://hosting-media.riverside.com/media/podcasts/14bb3a35-bd8c-4848-97e3-7caa7dd34830/episodes/e112fec6-df88-4180-a7e5-c192f4e71c61/transcripts.txt" type="text/plain"/><itunes:summary>&lt;p&gt;Zero budget. Timeline of yesterday. And a stakeholder asking if you can just ask ChatGPT instead.&lt;/p&gt;&lt;p&gt;Here&apos;s the thing — they&apos;re not entirely wrong.&lt;/p&gt;&lt;p&gt;In this episode, Jill walks through six free UX research methods, theme park edition, and shows how AI has quietly made most of them more powerful than ever. From mining hundreds of app reviews in ten minutes to guerrilla interviews in a theme park queue, these are real methods that work without a recruiting budget, a research lab, or a six-week timeline.&lt;/p&gt;&lt;p&gt;Covered in this episode:&lt;/p&gt;&lt;p&gt;— Review mining (and how AI does the affinity mapping for you)&lt;/p&gt;&lt;p&gt;— Guerrilla interviews with AI transcription&lt;/p&gt;&lt;p&gt;— The hallway test: why strangers at your company are your best testers&lt;/p&gt;&lt;p&gt;— Prototype testing when AI builds the prototype in two hours&lt;/p&gt;&lt;p&gt;— Observation journals — the one method AI genuinely can&apos;t touch&lt;/p&gt;&lt;p&gt;— Competitive analysis with AI-generated comparison matrices&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Plus: Jill shares a ready-to-paste AI prompt at the end that matches any research question to the right method and spits out a 3-step execution plan. Instantly.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Next episode: Jill couldn&apos;t make it to the theme park, so she did the research from her couch instead. AI made it weirdly effective.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Design and Travel drops every Tuesday. Subscribe wherever you listen.&lt;/p&gt;</itunes:summary><itunes:explicit>no</itunes:explicit><itunes:duration>00:17:38</itunes:duration><itunes:image href="https://hosting-media.riverside.com/media/podcasts/14bb3a35-bd8c-4848-97e3-7caa7dd34830/logos/bca985ed-1f23-460c-8d02-ddcfa2954a7b.png"/><itunes:season>5</itunes:season><itunes:episode>66</itunes:episode><itunes:title>6 Free Research Methods (And How AI Makes Each One Better)</itunes:title><itunes:episodeType>full</itunes:episodeType></item><item><title><![CDATA[Stop Designing for NPCs: The Truth About AI-Generated Personas]]></title><description><![CDATA[<p>Most UX personas have a dirty secret: nobody actually talked to them.<br /><br />Meet Sarah — 34, lives in Austin, loves hiking, frustrated by confusing checkout flows. You've made her. Jill's made her. We've all made her. And now AI can generate ten more Sarahs in under a minute.<br /><br />But here's the problem: AI personas sound real. They have quotes, backstories, and emotional language — and that makes them more dangerous than a plain guess, because a guess knows it's a guess.<br /><br />In this episode, Jill breaks down the UX NPC problem: why AI-generated personas are a double-edged sword, what happens when we stop talking to real people entirely, and the simple 3-Interview Gut Check that keeps your research grounded in reality.</p>]]></description><guid isPermaLink="false">aae544d6-4f61-45b5-bbd0-87b85dd5f872</guid><dc:creator><![CDATA[Jill]]></dc:creator><pubDate>Fri, 12 Jun 2026 18:45:00 GMT</pubDate><enclosure url="https://api.riverside.com/hosting-analytics/media/eae7474b748f6d0c0dc78f6a0da73c5bf9bd14d38237a66d0c9843245a974f2c/eyJlcGlzb2RlSWQiOiJhYWU1NDRkNi00ZjYxLTQ1YjUtYmJkMC04N2I4NWRkNWY4NzIiLCJwb2RjYXN0SWQiOiIxNGJiM2EzNS1iZDhjLTQ4NDgtOTdlMy03Y2FhN2RkMzQ4MzAiLCJhY2NvdW50SWQiOiI2OTU1ZDQ1ZTVjODc0M2FmN2FmODNlMzYiLCJwYXRoIjoibWVkaWEvY2xpcHMvNmEyMDc2MWUxZWU0NTgzNjkwODUzYjdkL2ppbGxzLXN0dWRpby04amo1Si1jb21wb3Nlci0yMDI2LTYtM19fMjAtNDQtNDUubXAzIn0=.mp3" length="13197627" type="audio/mpeg"/><podcast:transcript url="https://hosting-media.riverside.com/media/podcasts/14bb3a35-bd8c-4848-97e3-7caa7dd34830/episodes/aae544d6-4f61-45b5-bbd0-87b85dd5f872/transcripts.txt" type="text/plain"/><itunes:summary>&lt;p&gt;Most UX personas have a dirty secret: nobody actually talked to them.&lt;br /&gt;&lt;br /&gt;Meet Sarah — 34, lives in Austin, loves hiking, frustrated by confusing checkout flows. You&apos;ve made her. Jill&apos;s made her. We&apos;ve all made her. And now AI can generate ten more Sarahs in under a minute.&lt;br /&gt;&lt;br /&gt;But here&apos;s the problem: AI personas sound real. They have quotes, backstories, and emotional language — and that makes them more dangerous than a plain guess, because a guess knows it&apos;s a guess.&lt;br /&gt;&lt;br /&gt;In this episode, Jill breaks down the UX NPC problem: why AI-generated personas are a double-edged sword, what happens when we stop talking to real people entirely, and the simple 3-Interview Gut Check that keeps your research grounded in reality.&lt;/p&gt;</itunes:summary><itunes:explicit>no</itunes:explicit><itunes:duration>00:06:52</itunes:duration><itunes:image href="https://hosting-media.riverside.com/media/podcasts/14bb3a35-bd8c-4848-97e3-7caa7dd34830/logos/bca985ed-1f23-460c-8d02-ddcfa2954a7b.png"/><itunes:season>4</itunes:season><itunes:episode>63</itunes:episode><itunes:title>Stop Designing for NPCs: The Truth About AI-Generated Personas</itunes:title><itunes:episodeType>full</itunes:episodeType></item><item><title><![CDATA[The Truth About AI-Generated Personas]]></title><description><![CDATA[<p>Are your UX personas actually grounded in reality — or are they just AI-generated NPCs with convincing backstories?<br /><br />In video games, NPCs (Non-Player Characters) are the background characters that walk around, say scripted things, and just kind of exist in the world — they look alive, but nobody's really home. Sound familiar? That's exactly what most UX personas have become: scripted, made-up, and nobody actually talked to them.<br /><br />In this episode, we dig into the uncomfortable truth about personas: most of them have always been a little made up, but AI just made it faster and more dangerous. We break down the difference between hypothesized personas and research-backed ones, what happens when AI generates a "real-sounding" quote that never happened, and why AGI on the horizon makes this an even bigger deal for UX designers.<br /><br />✅ The 3-step gut check to keep your personas honest<br />✅ When AI personas are actually useful (yes, really)<br />✅ Why speed without validation is just convincing fiction<br />The rule: AI drafts, humans validate. Always.<br /><br />🔔 Subscribe for honest takes on UX, design, and the tools shaping our work<br />👉 Next Tuesday: AI-generated alt text — is it actually making the web more accessible, or just filling in the blanks?</p>]]></description><guid isPermaLink="false">88a9edb2-0c19-43dd-9867-de40dfde1eac</guid><dc:creator><![CDATA[Jill]]></dc:creator><pubDate>Tue, 09 Jun 2026 22:30:00 GMT</pubDate><enclosure url="https://api.riverside.com/hosting-analytics/media/3277c065a3ca1c55a5bd642b062db890cc020498ca622d8d0315f54aeccd48b1/eyJlcGlzb2RlSWQiOiI4OGE5ZWRiMi0wYzE5LTQzZGQtOTg2Ny1kZTQwZGZkZTFlYWMiLCJwb2RjYXN0SWQiOiIxNGJiM2EzNS1iZDhjLTQ4NDgtOTdlMy03Y2FhN2RkMzQ4MzAiLCJhY2NvdW50SWQiOiI2OTU1ZDQ1ZTVjODc0M2FmN2FmODNlMzYiLCJwYXRoIjoibWVkaWEvY2xpcHMvNmExZjU5NGYyNWE3YWM2NDUyYTg0MGE2L2ppbGxzLXN0dWRpby04amo1Si1jb21wb3Nlci0yMDI2LTYtM19fMC0yOS0zNS5tcDMifQ==.mp3" length="13197627" type="audio/mpeg"/><podcast:transcript url="https://hosting-media.riverside.com/media/podcasts/14bb3a35-bd8c-4848-97e3-7caa7dd34830/episodes/88a9edb2-0c19-43dd-9867-de40dfde1eac/transcripts.txt" type="text/plain"/><itunes:summary>&lt;p&gt;Are your UX personas actually grounded in reality — or are they just AI-generated NPCs with convincing backstories?&lt;br /&gt;&lt;br /&gt;In video games, NPCs (Non-Player Characters) are the background characters that walk around, say scripted things, and just kind of exist in the world — they look alive, but nobody&apos;s really home. Sound familiar? That&apos;s exactly what most UX personas have become: scripted, made-up, and nobody actually talked to them.&lt;br /&gt;&lt;br /&gt;In this episode, we dig into the uncomfortable truth about personas: most of them have always been a little made up, but AI just made it faster and more dangerous. We break down the difference between hypothesized personas and research-backed ones, what happens when AI generates a &quot;real-sounding&quot; quote that never happened, and why AGI on the horizon makes this an even bigger deal for UX designers.&lt;br /&gt;&lt;br /&gt;✅ The 3-step gut check to keep your personas honest&lt;br /&gt;✅ When AI personas are actually useful (yes, really)&lt;br /&gt;✅ Why speed without validation is just convincing fiction&lt;br /&gt;The rule: AI drafts, humans validate. Always.&lt;br /&gt;&lt;br /&gt;🔔 Subscribe for honest takes on UX, design, and the tools shaping our work&lt;br /&gt;👉 Next Tuesday: AI-generated alt text — is it actually making the web more accessible, or just filling in the blanks?&lt;/p&gt;</itunes:summary><itunes:explicit>no</itunes:explicit><itunes:duration>00:06:52</itunes:duration><itunes:image href="https://hosting-media.riverside.com/media/podcasts/14bb3a35-bd8c-4848-97e3-7caa7dd34830/logos/bca985ed-1f23-460c-8d02-ddcfa2954a7b.png"/><itunes:season>3</itunes:season><itunes:episode>3</itunes:episode><itunes:title>The Truth About AI-Generated Personas</itunes:title><itunes:episodeType>full</itunes:episodeType></item><item><title><![CDATA[3 Haunted House Rooms of AI Ethics]]></title><description><![CDATA[<p>You're already inside the haunted house. You just don't know it yet. In this video, I'm using an unlikely metaphor to break down something every designer — and honestly every human — needs to think about right now.</p>]]></description><guid isPermaLink="false">45e7678d-479e-44ad-949c-aa44bf99130e</guid><dc:creator><![CDATA[Jill]]></dc:creator><pubDate>Tue, 02 Jun 2026 22:30:00 GMT</pubDate><enclosure url="https://api.riverside.com/hosting-analytics/media/f3e4ad38c3f97d503787c6cbedbd5f16247a83b5eca84e627571c76c7e738aa8/eyJlcGlzb2RlSWQiOiI0NWU3Njc4ZC00NzllLTQ0YWQtOTQ5Yy1hYTQ0YmY5OTEzMGUiLCJwb2RjYXN0SWQiOiIxNGJiM2EzNS1iZDhjLTQ4NDgtOTdlMy03Y2FhN2RkMzQ4MzAiLCJhY2NvdW50SWQiOiI2OTU1ZDQ1ZTVjODc0M2FmN2FmODNlMzYiLCJwYXRoIjoibWVkaWEvY2xpcHMvNmExZjU2ZTE3OWYyZWJmNmI0MjFhZmUyL2ppbGxzLXN0dWRpby04amo1Si1jb21wb3Nlci0yMDI2LTYtM19fMC0xOS0xMy5tcDMifQ==.mp3" length="11974678" type="audio/mpeg"/><podcast:transcript url="https://hosting-media.riverside.com/media/podcasts/14bb3a35-bd8c-4848-97e3-7caa7dd34830/episodes/45e7678d-479e-44ad-949c-aa44bf99130e/transcripts.txt" type="text/plain"/><itunes:summary>&lt;p&gt;You&apos;re already inside the haunted house. You just don&apos;t know it yet. In this video, I&apos;m using an unlikely metaphor to break down something every designer — and honestly every human — needs to think about right now.&lt;/p&gt;</itunes:summary><itunes:explicit>no</itunes:explicit><itunes:duration>00:06:14</itunes:duration><itunes:image href="https://hosting-media.riverside.com/media/podcasts/14bb3a35-bd8c-4848-97e3-7caa7dd34830/logos/bca985ed-1f23-460c-8d02-ddcfa2954a7b.png"/><itunes:season>2</itunes:season><itunes:episode>62</itunes:episode><itunes:title>3 Haunted House Rooms of AI Ethics</itunes:title><itunes:episodeType>full</itunes:episodeType></item><item><title><![CDATA[5 Signs for UX Designers that it's time for a Career Pivot]]></title><description><![CDATA[<p>Are you feeling like you're just clocking in and out at your design job? Let me help you identify if you've hit your UX plateau and if it's time to move on. </p>]]></description><guid isPermaLink="false">de91886f-16d3-4a88-aa65-ef67fa735147</guid><dc:creator><![CDATA[Jill]]></dc:creator><pubDate>Tue, 02 Jun 2026 21:50:53 GMT</pubDate><enclosure url="https://api.riverside.com/hosting-analytics/media/97f0321aa051d84a7f21baf316670a8def0c95ebc5ba75590d450a2fe2317bc9/eyJlcGlzb2RlSWQiOiJkZTkxODg2Zi0xNmQzLTRhODgtYWE2NS1lZjY3ZmE3MzUxNDciLCJwb2RjYXN0SWQiOiIxNGJiM2EzNS1iZDhjLTQ4NDgtOTdlMy03Y2FhN2RkMzQ4MzAiLCJhY2NvdW50SWQiOiI2OTU1ZDQ1ZTVjODc0M2FmN2FmODNlMzYiLCJwYXRoIjoibWVkaWEvY2xpcHMvNmExZjUyMmEyNTlhNDhiNzc1ZGUzN2Y1L2ppbGxzLXN0dWRpby04amo1Si1jb21wb3Nlci0yMDI2LTYtMl9fMjMtNTktNi5tcDMifQ==.mp3" length="20145780" type="audio/mpeg"/><podcast:transcript url="https://hosting-media.riverside.com/media/podcasts/14bb3a35-bd8c-4848-97e3-7caa7dd34830/episodes/de91886f-16d3-4a88-aa65-ef67fa735147/transcripts.txt" type="text/plain"/><itunes:summary>&lt;p&gt;Are you feeling like you&apos;re just clocking in and out at your design job? Let me help you identify if you&apos;ve hit your UX plateau and if it&apos;s time to move on. &lt;/p&gt;</itunes:summary><itunes:explicit>no</itunes:explicit><itunes:duration>00:10:29</itunes:duration><itunes:image href="https://hosting-media.riverside.com/media/podcasts/14bb3a35-bd8c-4848-97e3-7caa7dd34830/logos/bca985ed-1f23-460c-8d02-ddcfa2954a7b.png"/><itunes:season>1</itunes:season><itunes:episode>61</itunes:episode><itunes:title>5 Signs for UX Designers that it&apos;s time for a Career Pivot</itunes:title><itunes:episodeType>full</itunes:episodeType></item></channel></rss>