<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:psc="http://podlove.org/simple-chapters" xmlns:podcast="https://podcastindex.org/namespace/1.0"><channel><title><![CDATA[The Replayables]]></title><description><![CDATA[<p>Every week, we dust off the cartridges and dive deep into the golden age of gaming, from 8-bit classics to the console wars that defined a generation. We bring equal parts nostalgia and honest critique, so plug in your controller and join us — no save states required.</p>]]></description><link>https://www.youtube.com/@RetropolitanGamer</link><generator>Riverside.fm (https://riverside.com)</generator><lastBuildDate>Fri, 11 Sep 2026 01:00:10 GMT</lastBuildDate><atom:link href="https://api.riverside.com/hosting/MfH0znQA.rss" rel="self" type="application/rss+xml"/><author><![CDATA[Retropolitan]]></author><pubDate>Wed, 10 Jun 2026 04:50:47 GMT</pubDate><copyright><![CDATA[2026 Retropolitan]]></copyright><language><![CDATA[en]]></language><ttl>60</ttl><category><![CDATA[Comedy]]></category><category><![CDATA[Video Games]]></category><itunes:author>Retropolitan</itunes:author><itunes:summary>&lt;p&gt;Every week, we dust off the cartridges and dive deep into the golden age of gaming, from 8-bit classics to the console wars that defined a generation. We bring equal parts nostalgia and honest critique, so plug in your controller and join us — no save states required.&lt;/p&gt;</itunes:summary><itunes:type>episodic</itunes:type><itunes:owner><itunes:name>Retropolitan</itunes:name><itunes:email>apadron14@gmail.com</itunes:email></itunes:owner><itunes:explicit>yes</itunes:explicit><itunes:category text="Comedy"/><itunes:category text="Leisure"><itunes:category text="Video Games"/></itunes:category><itunes:image href="https://hosting-media.riverside.com/media/podcasts/9b0c4d99-7af1-49e0-be5d-7a94cea0acd2/logos/e74f29ce-8a0b-4cdf-89a6-3d26f436dd0a.png"/><item><title><![CDATA[Mega Man 3]]></title><description><![CDATA[<p>Join us as we take some time to discuss Mega Man 3, in addition to a few detours about box art and Magic the Gathering. Mega Man 3 feels rushed, but it also still feels so good to play. You will hear whether we think Mega Man 3 competes with 2, and if the bosses and weapons are still awesome. We also debate how the doc robot levels have aged and where MM3 fits in the Mega Man standings. Come join us, our little blue boy, and Rush as we chat about the iconic music, the addition of the doggie, Proto Man, and the slide ability!<br /><br />#gaming #megaman #megaman2 #megaman3 #nes #nintendo #retrogaming</p>]]></description><guid isPermaLink="false">8df7d641-69ca-4387-aefa-9f2b0729a88c</guid><dc:creator><![CDATA[Retropolitan]]></dc:creator><pubDate>Tue, 08 Sep 2026 11:00:00 GMT</pubDate><enclosure url="https://api.riverside.com/hosting-analytics/media/134b54e7d9742e49fbc7d9ec2c7ce25ed2df9c34fa9c67b00cd4ad949d2ba769/eyJlcGlzb2RlSWQiOiI4ZGY3ZDY0MS02OWNhLTQzODctYWVmYS05ZjJiMDcyOWE4OGMiLCJwb2RjYXN0SWQiOiI5YjBjNGQ5OS03YWYxLTQ5ZTAtYmU1ZC03YTk0Y2VhMGFjZDIiLCJhY2NvdW50SWQiOiI2YTI2ZWEyN2FmMWEyOWFmYzA4YTJhYzciLCJwYXRoIjoibWVkaWEvY2xpcHMvNmE5ZTM2Yjk3NWEwOWE2NTU2OTg1MzA2L2FsZXhzLXN0dWRpby1hUG1lYi1jb21wb3Nlci0yMDI2LTktN19fNS01OS01My5tcDMifQ==.mp3" length="28891237" type="audio/mpeg"/><podcast:transcript url="https://hosting-media.riverside.com/media/podcasts/9b0c4d99-7af1-49e0-be5d-7a94cea0acd2/episodes/8df7d641-69ca-4387-aefa-9f2b0729a88c/transcripts.txt" type="text/plain"/><itunes:summary>&lt;p&gt;Join us as we take some time to discuss Mega Man 3, in addition to a few detours about box art and Magic the Gathering. Mega Man 3 feels rushed, but it also still feels so good to play. You will hear whether we think Mega Man 3 competes with 2, and if the bosses and weapons are still awesome. We also debate how the doc robot levels have aged and where MM3 fits in the Mega Man standings. Come join us, our little blue boy, and Rush as we chat about the iconic music, the addition of the doggie, Proto Man, and the slide ability!&lt;br /&gt;&lt;br /&gt;#gaming #megaman #megaman2 #megaman3 #nes #nintendo #retrogaming&lt;/p&gt;</itunes:summary><itunes:explicit>no</itunes:explicit><itunes:duration>01:00:11</itunes:duration><itunes:image href="https://hosting-media.riverside.com/media/podcasts/9b0c4d99-7af1-49e0-be5d-7a94cea0acd2/logos/e74f29ce-8a0b-4cdf-89a6-3d26f436dd0a.png"/><itunes:episode>16</itunes:episode><itunes:title>Mega Man 3</itunes:title><itunes:episodeType>full</itunes:episodeType></item><item><title><![CDATA[The Rumble Pak (N64)]]></title><description><![CDATA[<p>Welcome to the first episode of the Miniplayables. This short episode is a discussion about the Rumble Pak accessory for the Nintendo 64. Released in 1997, the Rumble Pak became the first vibrating peripheral for many gamers. Tony, George, and Alex talk about their relationships with the Rumble Pak, highlighting their experiences with games like Ocarina of Time, Goldeneye, and Smash Bros. Like Nakamura, this podcast has good vibrations.<br /><br />#gaming #nintendo #nintendo64 #rumblepak #link #zelda #mario #ocarinaoftime</p>]]></description><guid isPermaLink="false">853d893d-6bcf-4805-9ad0-d8ea94e508ff</guid><dc:creator><![CDATA[Retropolitan]]></dc:creator><pubDate>Fri, 04 Sep 2026 11:00:00 GMT</pubDate><enclosure url="https://api.riverside.com/hosting-analytics/media/5f8b4a4522616f3960ebad14a9c59bab113b09376b82ed847149fcb7425bbca0/eyJlcGlzb2RlSWQiOiI4NTNkODkzZC02YmNmLTQ4MDUtOWFkMC1kOGVhOTRlNTA4ZmYiLCJwb2RjYXN0SWQiOiI5YjBjNGQ5OS03YWYxLTQ5ZTAtYmU1ZC03YTk0Y2VhMGFjZDIiLCJhY2NvdW50SWQiOiI2YTI2ZWEyN2FmMWEyOWFmYzA4YTJhYzciLCJwYXRoIjoibWVkaWEvY2xpcHMvNmE5YTYyMjg2NzJhMGE4OGJmZDNlOTg5L2FsZXhzLXN0dWRpby1hUG1lYi1jb21wb3Nlci0yMDI2LTktNF9fOC0xNi04Lm1wMyJ9.mp3" length="8962525" type="audio/mpeg"/><podcast:transcript url="https://hosting-media.riverside.com/media/podcasts/9b0c4d99-7af1-49e0-be5d-7a94cea0acd2/episodes/853d893d-6bcf-4805-9ad0-d8ea94e508ff/transcripts.txt" type="text/plain"/><itunes:summary>&lt;p&gt;Welcome to the first episode of the Miniplayables. This short episode is a discussion about the Rumble Pak accessory for the Nintendo 64. Released in 1997, the Rumble Pak became the first vibrating peripheral for many gamers. Tony, George, and Alex talk about their relationships with the Rumble Pak, highlighting their experiences with games like Ocarina of Time, Goldeneye, and Smash Bros. Like Nakamura, this podcast has good vibrations.&lt;br /&gt;&lt;br /&gt;#gaming #nintendo #nintendo64 #rumblepak #link #zelda #mario #ocarinaoftime&lt;/p&gt;</itunes:summary><itunes:explicit>no</itunes:explicit><itunes:duration>00:18:40</itunes:duration><itunes:image href="https://hosting-media.riverside.com/media/podcasts/9b0c4d99-7af1-49e0-be5d-7a94cea0acd2/logos/e74f29ce-8a0b-4cdf-89a6-3d26f436dd0a.png"/><itunes:episode>15</itunes:episode><itunes:title>The Rumble Pak (N64)</itunes:title><itunes:episodeType>full</itunes:episodeType></item><item><title><![CDATA[Mega Man 1 & 2]]></title><description><![CDATA[<p>Alex is joined by Tony and Gary for a deep dive into Mega Man 1 and 2 for the NES. You’ll hear why Mega Man 1 was such a daring foundation, and how Mega Man 2 turned that formula into a masterpiece. We break down the stage select innovation, the rock-paper-scissors weapon logic, the resource management that made these games feel almost tactical, and the moments where the series started to feel bigger than a simple run-and-gun platformer.<br />You’ll also discover what still holds up decades later and what absolutely doesn’t - from brutal boss runs and punishing platforming to legendary tracks like Crash Man, Bubble Man, and the Wily castle themes. Along the way, the crew gets into the strange power of box art, the insanity of NES difficulty, the weird joy of password notebooks, and the kind of memories that only come from renting games on a weekend and hoping they were worth it.<br />If Mega Man 2 was your childhood obsession,  this conversation is a must-listen. It’s funny, nostalgic, and full of the kind of deep-cut retro game talk that makes you want to fire up your Famicon.<br /><br />#gaming #megaman #megaman2 #nes #nintendo #retrogaming</p>]]></description><guid isPermaLink="false">8a5225a3-da8e-4732-bec5-8f3e9769243c</guid><dc:creator><![CDATA[Retropolitan]]></dc:creator><pubDate>Tue, 01 Sep 2026 11:00:00 GMT</pubDate><enclosure url="https://api.riverside.com/hosting-analytics/media/cce182632ed0a3e70135f4ca2126813065ccbd51ec95d63c8b6200943d6a649a/eyJlcGlzb2RlSWQiOiI4YTUyMjVhMy1kYThlLTQ3MzItYmVjNS04ZjNlOTc2OTI0M2MiLCJwb2RjYXN0SWQiOiI5YjBjNGQ5OS03YWYxLTQ5ZTAtYmU1ZC03YTk0Y2VhMGFjZDIiLCJhY2NvdW50SWQiOiI2YTI2ZWEyN2FmMWEyOWFmYzA4YTJhYzciLCJwYXRoIjoibWVkaWEvY2xpcHMvNmE5NGM2Y2U1ZWJiMmUyODMyNjA2Yzk2L2FsZXhzLXN0dWRpby1hUG1lYi1jb21wb3Nlci0yMDI2LTgtMzFfXzItMTEtNTgubXAzIn0=.mp3" length="34954780" type="audio/mpeg"/><podcast:transcript url="https://hosting-media.riverside.com/media/podcasts/9b0c4d99-7af1-49e0-be5d-7a94cea0acd2/episodes/8a5225a3-da8e-4732-bec5-8f3e9769243c/transcripts.txt" type="text/plain"/><itunes:summary>&lt;p&gt;Alex is joined by Tony and Gary for a deep dive into Mega Man 1 and 2 for the NES. You’ll hear why Mega Man 1 was such a daring foundation, and how Mega Man 2 turned that formula into a masterpiece. We break down the stage select innovation, the rock-paper-scissors weapon logic, the resource management that made these games feel almost tactical, and the moments where the series started to feel bigger than a simple run-and-gun platformer.&lt;br /&gt;You’ll also discover what still holds up decades later and what absolutely doesn’t - from brutal boss runs and punishing platforming to legendary tracks like Crash Man, Bubble Man, and the Wily castle themes. Along the way, the crew gets into the strange power of box art, the insanity of NES difficulty, the weird joy of password notebooks, and the kind of memories that only come from renting games on a weekend and hoping they were worth it.&lt;br /&gt;If Mega Man 2 was your childhood obsession,  this conversation is a must-listen. It’s funny, nostalgic, and full of the kind of deep-cut retro game talk that makes you want to fire up your Famicon.&lt;br /&gt;&lt;br /&gt;#gaming #megaman #megaman2 #nes #nintendo #retrogaming&lt;/p&gt;</itunes:summary><itunes:explicit>no</itunes:explicit><itunes:duration>01:12:49</itunes:duration><itunes:image href="https://hosting-media.riverside.com/media/podcasts/9b0c4d99-7af1-49e0-be5d-7a94cea0acd2/logos/e74f29ce-8a0b-4cdf-89a6-3d26f436dd0a.png"/><itunes:episode>14</itunes:episode><itunes:title>Mega Man 1 &amp; 2</itunes:title><itunes:episodeType>full</itunes:episodeType></item><item><title><![CDATA[Quest 64]]></title><description><![CDATA[<p>This episode kicks off the first installment of the Unplayables, a cheeky deep dive into Quest 64 and why it became one of the most infamous RPGs on the Nintendo 64. The conversation traces how the game was marketed as a promising fantasy adventure, only to leave players with a rushed, thinly realized experience that felt more like homework than fun. Along the way, the hosts revisit the era of Nintendo Power, Blockbuster rentals, and the overwhelming wave of legendary 1998 releases that made Quest 64 feel even more disappointing by comparison.<br /><br />The hosts break down the elements that were actually interesting, like the unique enemy designs and elemental battle system, while also calling out the game’s empty world, weak story, repetitive music, and strange lack of RPG staples like party members, money, and meaningful progression. It’s part retrospective, part roast, and part love letter to a weird era when games could be ambitious, broken, and still somehow unforgettable.<br /><br />By the end, the episode lands on a surprisingly fair conclusion: Quest 64 wasn’t an abomination so much as a game that missed the mark at every possible turn. It had the bones of something better, but it needed more time, more care, and a lot more RPG essentials to really work. If you grew up renting bad games, reading gaming magazines, and hoping the next cart would be the one, this conversation will feel instantly familiar.<br /><br />#gaming #quest64 #nintendo64 #rpg #squareenix #retrogaming #finalfantasy</p>]]></description><guid isPermaLink="false">05561810-3c23-47c5-9745-f637214a0c0e</guid><dc:creator><![CDATA[Retropolitan]]></dc:creator><pubDate>Fri, 28 Aug 2026 11:00:00 GMT</pubDate><enclosure url="https://api.riverside.com/hosting-analytics/media/0e62951a49ba369231b5bec94bbe2788fc4df6ed0657752637d1b74ec5e5d405/eyJlcGlzb2RlSWQiOiIwNTU2MTgxMC0zYzIzLTQ3YzUtOTc0NS1mNjM3MjE0YTBjMGUiLCJwb2RjYXN0SWQiOiI5YjBjNGQ5OS03YWYxLTQ5ZTAtYmU1ZC03YTk0Y2VhMGFjZDIiLCJhY2NvdW50SWQiOiI2YTI2ZWEyN2FmMWEyOWFmYzA4YTJhYzciLCJwYXRoIjoibWVkaWEvY2xpcHMvNmE4YjQzZjJjODE5YzViZjlhNjdmNjY2L2FsZXhzLXN0dWRpby1hUG1lYi1jb21wb3Nlci0yMDI2LTgtMjNfXzIxLTMtMTQubXAzIn0=.mp3" length="31306623" type="audio/mpeg"/><podcast:transcript url="https://hosting-media.riverside.com/media/podcasts/9b0c4d99-7af1-49e0-be5d-7a94cea0acd2/episodes/05561810-3c23-47c5-9745-f637214a0c0e/transcripts.txt" type="text/plain"/><itunes:summary>&lt;p&gt;This episode kicks off the first installment of the Unplayables, a cheeky deep dive into Quest 64 and why it became one of the most infamous RPGs on the Nintendo 64. The conversation traces how the game was marketed as a promising fantasy adventure, only to leave players with a rushed, thinly realized experience that felt more like homework than fun. Along the way, the hosts revisit the era of Nintendo Power, Blockbuster rentals, and the overwhelming wave of legendary 1998 releases that made Quest 64 feel even more disappointing by comparison.&lt;br /&gt;&lt;br /&gt;The hosts break down the elements that were actually interesting, like the unique enemy designs and elemental battle system, while also calling out the game’s empty world, weak story, repetitive music, and strange lack of RPG staples like party members, money, and meaningful progression. It’s part retrospective, part roast, and part love letter to a weird era when games could be ambitious, broken, and still somehow unforgettable.&lt;br /&gt;&lt;br /&gt;By the end, the episode lands on a surprisingly fair conclusion: Quest 64 wasn’t an abomination so much as a game that missed the mark at every possible turn. It had the bones of something better, but it needed more time, more care, and a lot more RPG essentials to really work. If you grew up renting bad games, reading gaming magazines, and hoping the next cart would be the one, this conversation will feel instantly familiar.&lt;br /&gt;&lt;br /&gt;#gaming #quest64 #nintendo64 #rpg #squareenix #retrogaming #finalfantasy&lt;/p&gt;</itunes:summary><itunes:explicit>yes</itunes:explicit><itunes:duration>01:05:13</itunes:duration><itunes:image href="https://hosting-media.riverside.com/media/podcasts/9b0c4d99-7af1-49e0-be5d-7a94cea0acd2/logos/e74f29ce-8a0b-4cdf-89a6-3d26f436dd0a.png"/><itunes:episode>13</itunes:episode><itunes:title>Quest 64</itunes:title><itunes:episodeType>full</itunes:episodeType></item><item><title><![CDATA[Wii Sports]]></title><description><![CDATA[<p>This episode takes a deep dive into one of the most important games ever made: Wii Sports. We break down why Nintendo’s pack-in hit did so much more than launch a console; it helped redefine who video games were for, turning motion controls into something intuitive, social, and instantly fun.<br />From the first time handling the Wii Remote to late-night multiplayer sessions in college, we talk about how Wii Sports became the perfect gateway into the Wii era. We also explore the game’s role in Nintendo’s comeback, why it worked so well as a bundle, and how it made gaming feel accessible to everyone from hardcore players to complete newcomers.<br />If you grew up with a Wii and remember bowling with friends, this one is packed with memories, hot takes, and plenty of appreciation for a game that still holds up. Wii Sports wasn’t just a launch title...it was a cultural moment, and this episode explains exactly why it mattered.<br /><br />#gaming #wii #nintendowii #wiisports #wiimote #retrogaming #mario #zelda</p>]]></description><guid isPermaLink="false">2823fca6-d222-496b-9a4c-7015584cc45f</guid><dc:creator><![CDATA[Retropolitan]]></dc:creator><pubDate>Tue, 25 Aug 2026 11:00:00 GMT</pubDate><enclosure url="https://api.riverside.com/hosting-analytics/media/c855a7e6b3c82c971af6cfb65b863445c90250caebb0af389fcfc7df72e7072d/eyJlcGlzb2RlSWQiOiIyODIzZmNhNi1kMjIyLTQ5NmItOWE0Yy03MDE1NTg0Y2M0NWYiLCJwb2RjYXN0SWQiOiI5YjBjNGQ5OS03YWYxLTQ5ZTAtYmU1ZC03YTk0Y2VhMGFjZDIiLCJhY2NvdW50SWQiOiI2YTI2ZWEyN2FmMWEyOWFmYzA4YTJhYzciLCJwYXRoIjoibWVkaWEvY2xpcHMvNmE4YjNiMzY3YjY1Yzg3NDNkNDkzNWFmL2FsZXhzLXN0dWRpby1hUG1lYi1jb21wb3Nlci0yMDI2LTgtMjNfXzIwLTI1LTU4Lm1wMyJ9.mp3" length="33184305" type="audio/mpeg"/><podcast:transcript url="https://hosting-media.riverside.com/media/podcasts/9b0c4d99-7af1-49e0-be5d-7a94cea0acd2/episodes/2823fca6-d222-496b-9a4c-7015584cc45f/transcripts.txt" type="text/plain"/><itunes:summary>&lt;p&gt;This episode takes a deep dive into one of the most important games ever made: Wii Sports. We break down why Nintendo’s pack-in hit did so much more than launch a console; it helped redefine who video games were for, turning motion controls into something intuitive, social, and instantly fun.&lt;br /&gt;From the first time handling the Wii Remote to late-night multiplayer sessions in college, we talk about how Wii Sports became the perfect gateway into the Wii era. We also explore the game’s role in Nintendo’s comeback, why it worked so well as a bundle, and how it made gaming feel accessible to everyone from hardcore players to complete newcomers.&lt;br /&gt;If you grew up with a Wii and remember bowling with friends, this one is packed with memories, hot takes, and plenty of appreciation for a game that still holds up. Wii Sports wasn’t just a launch title...it was a cultural moment, and this episode explains exactly why it mattered.&lt;br /&gt;&lt;br /&gt;#gaming #wii #nintendowii #wiisports #wiimote #retrogaming #mario #zelda&lt;/p&gt;</itunes:summary><itunes:explicit>no</itunes:explicit><itunes:duration>01:09:08</itunes:duration><itunes:image href="https://hosting-media.riverside.com/media/podcasts/9b0c4d99-7af1-49e0-be5d-7a94cea0acd2/logos/e74f29ce-8a0b-4cdf-89a6-3d26f436dd0a.png"/><itunes:episode>12</itunes:episode><itunes:title>Wii Sports</itunes:title><itunes:episodeType>full</itunes:episodeType></item><item><title><![CDATA[Sega Genesis Draft]]></title><description><![CDATA[<p>Alex, George, Gary, Tony, and Randy go category by category through the Genesis library, trading hot takes, childhood memories, and brutal snipes as they build their ultimate draft boards. From Sonic the Hedgehog 2 to NBA Jam and Quackshot, this episode is packed with the games, commercials, and console-war energy that made the Genesis feel like the cooler system.<br /><br />You’ll hear why Aladdin on Genesis still has a loyal following, why Primal Rage and Clay Fighter were the perfect weird 90s fighting games, and why Game Genie is the most influential cheat device of the era. The panel also breaks down the value of the six-button controller, the chaos of the Sega CD, the weird brilliance of Sonic Spinball, and the strange magic of licensed classics like Hook and Toy Story.<br /><br />This one is for anyone who grew up with a Genesis under the TV, rented games from Blockbuster, or still knows the Mortal Kombat blood code by heart. It’s part nostalgia trip, part draft room warfare, and part proof that Sega’s library was way deeper, weirder, and cooler than people remember.<br /><br />#gaming #segagenesis #sega #draft #genesis #sonicthehedgehog #mortalkombat #streetsofrage #quackshot</p>]]></description><guid isPermaLink="false">23cea32e-be3d-464c-b9b1-fa11e449dde6</guid><dc:creator><![CDATA[Retropolitan]]></dc:creator><pubDate>Tue, 18 Aug 2026 17:12:51 GMT</pubDate><enclosure url="https://api.riverside.com/hosting-analytics/media/ef4233c899b35dbb36147a95692296401cce9e40c7688201b96b30859a181083/eyJlcGlzb2RlSWQiOiIyM2NlYTMyZS1iZTNkLTQ2NGMtYjliMS1mYTExZTQ0OWRkZTYiLCJwb2RjYXN0SWQiOiI5YjBjNGQ5OS03YWYxLTQ5ZTAtYmU1ZC03YTk0Y2VhMGFjZDIiLCJhY2NvdW50SWQiOiI2YTI2ZWEyN2FmMWEyOWFmYzA4YTJhYzciLCJwYXRoIjoibWVkaWEvY2xpcHMvNmE4NDkzODdjZmI4MTUwNTM0OGNjYjRiL2FsZXhzLXN0dWRpby1hUG1lYi1jb21wb3Nlci0yMDI2LTgtMThfXzE5LTE2LTU1Lm1wMyJ9.mp3" length="74482852" type="audio/mpeg"/><podcast:transcript url="https://hosting-media.riverside.com/media/podcasts/9b0c4d99-7af1-49e0-be5d-7a94cea0acd2/episodes/23cea32e-be3d-464c-b9b1-fa11e449dde6/transcripts.txt" type="text/plain"/><itunes:summary>&lt;p&gt;Alex, George, Gary, Tony, and Randy go category by category through the Genesis library, trading hot takes, childhood memories, and brutal snipes as they build their ultimate draft boards. From Sonic the Hedgehog 2 to NBA Jam and Quackshot, this episode is packed with the games, commercials, and console-war energy that made the Genesis feel like the cooler system.&lt;br /&gt;&lt;br /&gt;You’ll hear why Aladdin on Genesis still has a loyal following, why Primal Rage and Clay Fighter were the perfect weird 90s fighting games, and why Game Genie is the most influential cheat device of the era. The panel also breaks down the value of the six-button controller, the chaos of the Sega CD, the weird brilliance of Sonic Spinball, and the strange magic of licensed classics like Hook and Toy Story.&lt;br /&gt;&lt;br /&gt;This one is for anyone who grew up with a Genesis under the TV, rented games from Blockbuster, or still knows the Mortal Kombat blood code by heart. It’s part nostalgia trip, part draft room warfare, and part proof that Sega’s library was way deeper, weirder, and cooler than people remember.&lt;br /&gt;&lt;br /&gt;#gaming #segagenesis #sega #draft #genesis #sonicthehedgehog #mortalkombat #streetsofrage #quackshot&lt;/p&gt;</itunes:summary><itunes:explicit>no</itunes:explicit><itunes:duration>02:35:10</itunes:duration><itunes:image href="https://hosting-media.riverside.com/media/podcasts/9b0c4d99-7af1-49e0-be5d-7a94cea0acd2/logos/e74f29ce-8a0b-4cdf-89a6-3d26f436dd0a.png"/><itunes:episode>11</itunes:episode><itunes:title>Sega Genesis Draft</itunes:title><itunes:episodeType>full</itunes:episodeType></item><item><title><![CDATA[DOOM (1993)]]></title><description><![CDATA[<p>The legendary first-person shooter that defined a generation, DOOM wasn’t just a game; it was a cultural phenomenon that reshaped gaming, tech, and even how we connect online. Tony and Alex take you on a nostalgic deep dive into the game that turned computers into communal battlefields, launched a genre, and set the stage for modern gaming innovation.<br /><br />You'll discover the vivid memories of first encounters with Doom’s revolutionary graphics, sound design, and secret-hunting thrills—stories that reveal how this game ignited lifelong passions. From navigating DOS and floppy disks to secret levels like Pac-Man, the episode breaks down the groundbreaking design choices that made Doom an impossible act to follow.<br /><br />We analyze the gameplay innovations that made Doom a marathon of speed, reflexes, and exploration—highlighting its influence on shooters like Halo, Call of Duty, and the entire industry. Tony shares his insight into how Doom’s fast-paced, run-and-gun action, combined with its iconic monsters and memorable soundtrack, created a thrilling, visceral experience still unmatched today.<br /><br />Aging remarkably well, Doom’s sound design, enemy diversity, and community-driven modding culture have cemented its legacy. The episode explores why Doom remains a symbol of adult gaming, PC hardware evolution, and online multiplayer innovation. Plus, we debate whether a modern remake could honor the original’s raw intensity or dilute its revolutionary charm.<br /><br />If you grew up battling demons with a keyboard, or just want to understand how a single game catalyzed an entire genre, this episode is essential listening. It’s a nostalgic journey through one of the most influential and beloved titles in gaming history—proving that Doom’s firepower is as potent now as it was 30 years ago.<br />For fans of classic FPS, tech nostalgia, and cult gaming, this conversation will remind you why Doom is more than a game—it's an industry cornerstone that continues to inspire. Hit play and relive the hellish adrenaline rush.<br /><br />#gaming #retrogaming #doom #idsoftware #pcgaming #doom1993 #firstpersonshooter</p>]]></description><guid isPermaLink="false">c7c25a99-aff7-4f78-bd22-58b12b958f8d</guid><dc:creator><![CDATA[Retropolitan]]></dc:creator><pubDate>Tue, 11 Aug 2026 11:00:00 GMT</pubDate><enclosure url="https://api.riverside.com/hosting-analytics/media/9597d868c41cb8ce01e7d969321e53e816663c95560f9426cbdefc588835c596/eyJlcGlzb2RlSWQiOiJjN2MyNWE5OS1hZmY3LTRmNzgtYmQyMi01OGIxMmI5NThmOGQiLCJwb2RjYXN0SWQiOiI5YjBjNGQ5OS03YWYxLTQ5ZTAtYmU1ZC03YTk0Y2VhMGFjZDIiLCJhY2NvdW50SWQiOiI2YTI2ZWEyN2FmMWEyOWFmYzA4YTJhYzciLCJwYXRoIjoibWVkaWEvY2xpcHMvNmE3MjE5NDNmNzA0ZTY0NWExNWZlMTNlL2FsZXhzLXN0dWRpby1hUG1lYi1jb21wb3Nlci0yMDI2LTgtNF9fMTgtNTQtMjcubXAzIn0=.mp3" length="42918783" type="audio/mpeg"/><podcast:transcript url="https://hosting-media.riverside.com/media/podcasts/9b0c4d99-7af1-49e0-be5d-7a94cea0acd2/episodes/c7c25a99-aff7-4f78-bd22-58b12b958f8d/transcripts.txt" type="text/plain"/><itunes:summary>&lt;p&gt;The legendary first-person shooter that defined a generation, DOOM wasn’t just a game; it was a cultural phenomenon that reshaped gaming, tech, and even how we connect online. Tony and Alex take you on a nostalgic deep dive into the game that turned computers into communal battlefields, launched a genre, and set the stage for modern gaming innovation.&lt;br /&gt;&lt;br /&gt;You&apos;ll discover the vivid memories of first encounters with Doom’s revolutionary graphics, sound design, and secret-hunting thrills—stories that reveal how this game ignited lifelong passions. From navigating DOS and floppy disks to secret levels like Pac-Man, the episode breaks down the groundbreaking design choices that made Doom an impossible act to follow.&lt;br /&gt;&lt;br /&gt;We analyze the gameplay innovations that made Doom a marathon of speed, reflexes, and exploration—highlighting its influence on shooters like Halo, Call of Duty, and the entire industry. Tony shares his insight into how Doom’s fast-paced, run-and-gun action, combined with its iconic monsters and memorable soundtrack, created a thrilling, visceral experience still unmatched today.&lt;br /&gt;&lt;br /&gt;Aging remarkably well, Doom’s sound design, enemy diversity, and community-driven modding culture have cemented its legacy. The episode explores why Doom remains a symbol of adult gaming, PC hardware evolution, and online multiplayer innovation. Plus, we debate whether a modern remake could honor the original’s raw intensity or dilute its revolutionary charm.&lt;br /&gt;&lt;br /&gt;If you grew up battling demons with a keyboard, or just want to understand how a single game catalyzed an entire genre, this episode is essential listening. It’s a nostalgic journey through one of the most influential and beloved titles in gaming history—proving that Doom’s firepower is as potent now as it was 30 years ago.&lt;br /&gt;For fans of classic FPS, tech nostalgia, and cult gaming, this conversation will remind you why Doom is more than a game—it&apos;s an industry cornerstone that continues to inspire. Hit play and relive the hellish adrenaline rush.&lt;br /&gt;&lt;br /&gt;#gaming #retrogaming #doom #idsoftware #pcgaming #doom1993 #firstpersonshooter&lt;/p&gt;</itunes:summary><itunes:explicit>no</itunes:explicit><itunes:duration>01:29:25</itunes:duration><itunes:image href="https://hosting-media.riverside.com/media/podcasts/9b0c4d99-7af1-49e0-be5d-7a94cea0acd2/logos/e74f29ce-8a0b-4cdf-89a6-3d26f436dd0a.png"/><itunes:episode>10</itunes:episode><itunes:title>DOOM (1993)</itunes:title><itunes:episodeType>full</itunes:episodeType></item><item><title><![CDATA[Metal Gear Solid]]></title><description><![CDATA[<p>Step into the wild, cinematic world of Metal Gear Solid - a game that redefined storytelling and gameplay. Discover how Kojima’s masterpiece didn’t just set the bar for stealth, storytelling, and cinematic quality, but also introduced a level of humor, character depth, and innovation that’s unmatched decades later. Whether you experienced it at launch or just tackled it as a newcomer, this episode reveals why Metal Gear Solid remains one of the most influential and beloved titles in gaming history.<br /><br />Join Alex, George, Tony, and Liquid Randy as they unpack their personal journeys with the game from launch-day memories to playing it decades later. Randy shares how the voice acting, innovative direction, and tight storytelling made it special, while George discusses how the game cemented Snake as a cultural icon and pushed PlayStation to new heights. Tony reflects on how the stealth mechanics and boss battles, especially Sniper Wolf and Revolver Ocelot, continue to stand out as paragons of game design, and Alex highlights the game's filmic storytelling—highlighted by intense cutscenes, clever secrets, and the groundbreaking use of time and space.<br /><br />Perfect for newcomers and veteran fans alike, this episode will leave you appreciating Metal Gear Solid not just as a game, but as a revolution that shaped what gaming can be. Whether you’ve played it before or are just hearing about its legendary status, get ready for a deep, entertaining dive into a true masterpiece that continues to inspire.<br /><br />#gaming  #metalgear #metalgearsolid #solidsnake #playstation  #retrogaming #hideokojima</p>]]></description><guid isPermaLink="false">f161d34d-57c7-4b3f-8f7c-711098a7e159</guid><dc:creator><![CDATA[Retropolitan]]></dc:creator><pubDate>Tue, 04 Aug 2026 16:25:33 GMT</pubDate><enclosure url="https://api.riverside.com/hosting-analytics/media/2f445a8ab12a81187b743032c24b5a9308657f28da4691d84449c03225c7a0e1/eyJlcGlzb2RlSWQiOiJmMTYxZDM0ZC01N2M3LTRiM2YtOGY3Yy03MTEwOThhN2UxNTkiLCJwb2RjYXN0SWQiOiI5YjBjNGQ5OS03YWYxLTQ5ZTAtYmU1ZC03YTk0Y2VhMGFjZDIiLCJhY2NvdW50SWQiOiI2YTI2ZWEyN2FmMWEyOWFmYzA4YTJhYzciLCJwYXRoIjoibWVkaWEvY2xpcHMvNmE3MjE0MTMxMmZmYWE5MjQ1YTFiM2ZiL2FsZXhzLXN0dWRpby1hUG1lYi1jb21wb3Nlci0yMDI2LTgtNF9fMTgtMzItMTkubXAzIn0=.mp3" length="62794832" type="audio/mpeg"/><podcast:transcript url="https://hosting-media.riverside.com/media/podcasts/9b0c4d99-7af1-49e0-be5d-7a94cea0acd2/episodes/f161d34d-57c7-4b3f-8f7c-711098a7e159/transcripts.txt" type="text/plain"/><itunes:summary>&lt;p&gt;Step into the wild, cinematic world of Metal Gear Solid - a game that redefined storytelling and gameplay. Discover how Kojima’s masterpiece didn’t just set the bar for stealth, storytelling, and cinematic quality, but also introduced a level of humor, character depth, and innovation that’s unmatched decades later. Whether you experienced it at launch or just tackled it as a newcomer, this episode reveals why Metal Gear Solid remains one of the most influential and beloved titles in gaming history.&lt;br /&gt;&lt;br /&gt;Join Alex, George, Tony, and Liquid Randy as they unpack their personal journeys with the game from launch-day memories to playing it decades later. Randy shares how the voice acting, innovative direction, and tight storytelling made it special, while George discusses how the game cemented Snake as a cultural icon and pushed PlayStation to new heights. Tony reflects on how the stealth mechanics and boss battles, especially Sniper Wolf and Revolver Ocelot, continue to stand out as paragons of game design, and Alex highlights the game&apos;s filmic storytelling—highlighted by intense cutscenes, clever secrets, and the groundbreaking use of time and space.&lt;br /&gt;&lt;br /&gt;Perfect for newcomers and veteran fans alike, this episode will leave you appreciating Metal Gear Solid not just as a game, but as a revolution that shaped what gaming can be. Whether you’ve played it before or are just hearing about its legendary status, get ready for a deep, entertaining dive into a true masterpiece that continues to inspire.&lt;br /&gt;&lt;br /&gt;#gaming  #metalgear #metalgearsolid #solidsnake #playstation  #retrogaming #hideokojima&lt;/p&gt;</itunes:summary><itunes:explicit>no</itunes:explicit><itunes:duration>02:10:49</itunes:duration><itunes:image href="https://hosting-media.riverside.com/media/podcasts/9b0c4d99-7af1-49e0-be5d-7a94cea0acd2/logos/e74f29ce-8a0b-4cdf-89a6-3d26f436dd0a.png"/><itunes:episode>9</itunes:episode><itunes:title>Metal Gear Solid</itunes:title><itunes:episodeType>full</itunes:episodeType></item><item><title><![CDATA[Sonic the Hedgehog 2]]></title><description><![CDATA[<p>Most gamers remember Sonic the Hedgehog 2 for the lightning-fast gameplay and iconic attitude, but what if that speed and style shaped the entire gaming industry? In this episode of the Replayables, we dive deep into Sonic 2—the game that didn't just define the Sega Genesis but arguably changed the face of console competition forever.<br />George and Alex unravel the cultural impact of Sonic 2, revealing how its global release date, vibrant graphics, and addictive level design helped Sonic become more than just a mascot—he became a symbol of rebellion and innovation in early '90s gaming. From the chaos of the console wars to the genius marketing stunts like renting kiosks in malls, discover how Sonic 2 propelled Sega into the big leagues and pushed Nintendo to its limits.</p><p><br />We break down the game’s secret sauce: the perfect blend of speed, level design, and music that still thrills today. You'll discover how Sonic 2's advancements—like smooth performance, creative level layouts, and challenging special stages—set a new standard for platformers and inspired countless games that followed. Whether you’re a nostalgic veteran or a curious newcomer, this episode explores the game's enduring legacy—how Sonic 2 turned a character into a cultural icon and why it remains one of the greatest system sellers in gaming history. <br /><br />#gaming #sonicthehedgehog #sonicthehedgehog2 #sega #genesis #retrogaming #nintendo #mario</p>]]></description><guid isPermaLink="false">9cbfba11-7324-42a5-a8cf-7c4b0d0dcb3b</guid><dc:creator><![CDATA[Retropolitan]]></dc:creator><pubDate>Tue, 28 Jul 2026 12:40:34 GMT</pubDate><enclosure url="https://api.riverside.com/hosting-analytics/media/70660c962cd2300dc2ad5743c621a5ae0b5f27dbb491c1e5f30c99de2cd3c7e2/eyJlcGlzb2RlSWQiOiI5Y2JmYmExMS03MzI0LTQyYTUtYThjZi03YzRiMGQwZGNiM2IiLCJwb2RjYXN0SWQiOiI5YjBjNGQ5OS03YWYxLTQ5ZTAtYmU1ZC03YTk0Y2VhMGFjZDIiLCJhY2NvdW50SWQiOiI2YTI2ZWEyN2FmMWEyOWFmYzA4YTJhYzciLCJwYXRoIjoibWVkaWEvY2xpcHMvNmE2OGE0NmY0YTFjZGY5NDg1OGU2NGEwL2FsZXhzLXN0dWRpby1hUG1lYi1jb21wb3Nlci0yMDI2LTctMjhfXzE0LTQ1LTM1Lm1wMyJ9.mp3" length="141120722" type="audio/mpeg"/><podcast:transcript url="https://hosting-media.riverside.com/media/podcasts/9b0c4d99-7af1-49e0-be5d-7a94cea0acd2/episodes/9cbfba11-7324-42a5-a8cf-7c4b0d0dcb3b/transcripts.txt" type="text/plain"/><itunes:summary>&lt;p&gt;Most gamers remember Sonic the Hedgehog 2 for the lightning-fast gameplay and iconic attitude, but what if that speed and style shaped the entire gaming industry? In this episode of the Replayables, we dive deep into Sonic 2—the game that didn&apos;t just define the Sega Genesis but arguably changed the face of console competition forever.&lt;br /&gt;George and Alex unravel the cultural impact of Sonic 2, revealing how its global release date, vibrant graphics, and addictive level design helped Sonic become more than just a mascot—he became a symbol of rebellion and innovation in early &apos;90s gaming. From the chaos of the console wars to the genius marketing stunts like renting kiosks in malls, discover how Sonic 2 propelled Sega into the big leagues and pushed Nintendo to its limits.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;We break down the game’s secret sauce: the perfect blend of speed, level design, and music that still thrills today. You&apos;ll discover how Sonic 2&apos;s advancements—like smooth performance, creative level layouts, and challenging special stages—set a new standard for platformers and inspired countless games that followed. Whether you’re a nostalgic veteran or a curious newcomer, this episode explores the game&apos;s enduring legacy—how Sonic 2 turned a character into a cultural icon and why it remains one of the greatest system sellers in gaming history. &lt;br /&gt;&lt;br /&gt;#gaming #sonicthehedgehog #sonicthehedgehog2 #sega #genesis #retrogaming #nintendo #mario&lt;/p&gt;</itunes:summary><itunes:explicit>no</itunes:explicit><itunes:duration>01:13:30</itunes:duration><itunes:image href="https://hosting-media.riverside.com/media/podcasts/9b0c4d99-7af1-49e0-be5d-7a94cea0acd2/logos/e74f29ce-8a0b-4cdf-89a6-3d26f436dd0a.png"/><itunes:episode>8</itunes:episode><itunes:title>Sonic the Hedgehog 2</itunes:title><itunes:episodeType>full</itunes:episodeType></item><item><title><![CDATA[WarioWare Inc.]]></title><description><![CDATA[<p>Episode 7 of The Replayables covers the coolest, smelliest, and most charming game Wario Ware Inc.: Mega Microgames!<br /><br />Unlock the secret sauce behind one of Nintendo's most inventive games - WarioWare. This episode dives deep into how Wario's chaotic, humorous universe predicted today's fast-paced, attention-span-friendly trends like TikTok and mobile gaming. Don't miss the surprising ways this tiny, quirky game transformed into a cultural phenomenon and inspired endless imitators.<br /><br />We explore why WarioWare remains a timeless masterpiece: from its playful, irreverent characters and lightning-fast controls to its clever gameplay design that anyone can pick up - and why that simplicity is its greatest strength. The mini-games' design of short and punchy foreshadowed the social media era of bite-sized content, making it a pioneer in the genre.<br /><br />Our discussion also covers the game’s legacy: how it elevated Wario from a side character to a beloved, complex icon, and how the series evolved—or didn't—in later entries. Whether you played it as a kid or just heard about its influence, this episode reveals why WarioWare is much more than a collection of mini-games—it's Nintendo's playful rebellion, ahead of its time, and still relevant.<br /><br />#gaming #retrogaming  #warioware #wario  #nintendo #waluigi</p>]]></description><guid isPermaLink="false">89953312-e522-418e-8c66-8b9fbb32105e</guid><dc:creator><![CDATA[Retropolitan]]></dc:creator><pubDate>Tue, 21 Jul 2026 10:00:00 GMT</pubDate><enclosure url="https://api.riverside.com/hosting-analytics/media/6f37d09c8b0a6f9264510beda18ae9bfd6d63d542947f22c9a14c01ff3674b18/eyJlcGlzb2RlSWQiOiI4OTk1MzMxMi1lNTIyLTQxOGUtOGM2Ni04YjlmYmIzMjEwNWUiLCJwb2RjYXN0SWQiOiI5YjBjNGQ5OS03YWYxLTQ5ZTAtYmU1ZC03YTk0Y2VhMGFjZDIiLCJhY2NvdW50SWQiOiI2YTI2ZWEyN2FmMWEyOWFmYzA4YTJhYzciLCJwYXRoIjoibWVkaWEvY2xpcHMvNmE1ZWE2ODYyNzEyMWY3ZTU2NDE5NDVkL2FsZXhzLXN0dWRpby1hUG1lYi1jb21wb3Nlci0yMDI2LTctMjFfXzAtNTEtNTAubXAzIn0=.mp3" length="84017467" type="audio/mpeg"/><podcast:transcript url="https://hosting-media.riverside.com/media/podcasts/9b0c4d99-7af1-49e0-be5d-7a94cea0acd2/episodes/89953312-e522-418e-8c66-8b9fbb32105e/transcripts.txt" type="text/plain"/><itunes:summary>&lt;p&gt;Episode 7 of The Replayables covers the coolest, smelliest, and most charming game Wario Ware Inc.: Mega Microgames!&lt;br /&gt;&lt;br /&gt;Unlock the secret sauce behind one of Nintendo&apos;s most inventive games - WarioWare. This episode dives deep into how Wario&apos;s chaotic, humorous universe predicted today&apos;s fast-paced, attention-span-friendly trends like TikTok and mobile gaming. Don&apos;t miss the surprising ways this tiny, quirky game transformed into a cultural phenomenon and inspired endless imitators.&lt;br /&gt;&lt;br /&gt;We explore why WarioWare remains a timeless masterpiece: from its playful, irreverent characters and lightning-fast controls to its clever gameplay design that anyone can pick up - and why that simplicity is its greatest strength. The mini-games&apos; design of short and punchy foreshadowed the social media era of bite-sized content, making it a pioneer in the genre.&lt;br /&gt;&lt;br /&gt;Our discussion also covers the game’s legacy: how it elevated Wario from a side character to a beloved, complex icon, and how the series evolved—or didn&apos;t—in later entries. Whether you played it as a kid or just heard about its influence, this episode reveals why WarioWare is much more than a collection of mini-games—it&apos;s Nintendo&apos;s playful rebellion, ahead of its time, and still relevant.&lt;br /&gt;&lt;br /&gt;#gaming #retrogaming  #warioware #wario  #nintendo #waluigi&lt;/p&gt;</itunes:summary><itunes:explicit>no</itunes:explicit><itunes:duration>00:43:46</itunes:duration><itunes:image href="https://hosting-media.riverside.com/media/podcasts/9b0c4d99-7af1-49e0-be5d-7a94cea0acd2/logos/e74f29ce-8a0b-4cdf-89a6-3d26f436dd0a.png"/><itunes:episode>7</itunes:episode><itunes:title>WarioWare Inc.</itunes:title><itunes:episodeType>full</itunes:episodeType></item><item><title><![CDATA[Super Metroid]]></title><description><![CDATA[<p>Episode 6 of The Replayables dives into the masterpiece Super Metroid for the SNES.<br /><br />Discover the secret sauce that made Super Metroid a timeless masterpiece - and how it set the gold standard for an entire genre. This episode is a deep dive into why this game remains the pinnacle of exploration, atmosphere, and pure gameplay brilliance, shattering expectations in 1994 and still influencing gaming today.<br /><br />#gaming #retrogaming  #metroid #supermetroid #nintendo #samus</p>]]></description><guid isPermaLink="false">c43d4dce-7405-4c69-a615-d322a965f16d</guid><dc:creator><![CDATA[Retropolitan]]></dc:creator><pubDate>Tue, 14 Jul 2026 19:03:58 GMT</pubDate><enclosure url="https://api.riverside.com/hosting-analytics/media/eb85dcacd157823aeadfcc6de92334ed1976c6cd65d1df340a2cc7c99b7d504f/eyJlcGlzb2RlSWQiOiJjNDNkNGRjZS03NDA1LTRjNjktYTYxNS1kMzIyYTk2NWYxNmQiLCJwb2RjYXN0SWQiOiI5YjBjNGQ5OS03YWYxLTQ5ZTAtYmU1ZC03YTk0Y2VhMGFjZDIiLCJhY2NvdW50SWQiOiI2YTI2ZWEyN2FmMWEyOWFmYzA4YTJhYzciLCJwYXRoIjoibWVkaWEvY2xpcHMvNmE1Njg4MWVhOTVhNDkxZDgxZDc3MGUwL2FsZXhzLXN0dWRpby1hUG1lYi1jb21wb3Nlci0yMDI2LTctMTRfXzIxLTMtNTgubXAzIn0=.mp3" length="192290629" type="audio/mpeg"/><podcast:transcript url="https://hosting-media.riverside.com/media/podcasts/9b0c4d99-7af1-49e0-be5d-7a94cea0acd2/episodes/c43d4dce-7405-4c69-a615-d322a965f16d/transcripts.txt" type="text/plain"/><itunes:summary>&lt;p&gt;Episode 6 of The Replayables dives into the masterpiece Super Metroid for the SNES.&lt;br /&gt;&lt;br /&gt;Discover the secret sauce that made Super Metroid a timeless masterpiece - and how it set the gold standard for an entire genre. This episode is a deep dive into why this game remains the pinnacle of exploration, atmosphere, and pure gameplay brilliance, shattering expectations in 1994 and still influencing gaming today.&lt;br /&gt;&lt;br /&gt;#gaming #retrogaming  #metroid #supermetroid #nintendo #samus&lt;/p&gt;</itunes:summary><itunes:explicit>no</itunes:explicit><itunes:duration>01:40:09</itunes:duration><itunes:image href="https://hosting-media.riverside.com/media/podcasts/9b0c4d99-7af1-49e0-be5d-7a94cea0acd2/logos/e74f29ce-8a0b-4cdf-89a6-3d26f436dd0a.png"/><itunes:episode>6</itunes:episode><itunes:title>Super Metroid</itunes:title><itunes:episodeType>full</itunes:episodeType></item><item><title><![CDATA[Pokémon (Gen 1)]]></title><description><![CDATA[<p>Episode 5 of The Replayables dives into the original Pokémon games for the Game Boy.<br /><br />Join us as we chat about Pokémon’s formative years—from the wild origin story of Satoshi Tajiri to the revolutionary trading mechanics enabled by the Game Boy link cable. You'll discover how Pokémon’s innovative blend of RPG elements and creature collection became a blueprint for modern gaming. We explore the core mechanics that aged remarkably well, like team-building strategies and the type matchups that turned battles into a strategic game of rock-paper-scissors, with some surprising quirks<br /><br />#gaming #retrogaming  #pokemon #pokemongen1 #nintendo  #pikachu</p>]]></description><guid isPermaLink="false">3aee4938-1c8c-4843-9d12-4902cad07b30</guid><dc:creator><![CDATA[Retropolitan]]></dc:creator><pubDate>Tue, 07 Jul 2026 20:37:14 GMT</pubDate><enclosure url="https://api.riverside.com/hosting-analytics/media/6261b250a1bf4ef92b1c13bf8111eb65849c51d7084c1042fe17dd9fe1631aff/eyJlcGlzb2RlSWQiOiIzYWVlNDkzOC0xYzhjLTQ4NDMtOWQxMi00OTAyY2FkMDdiMzAiLCJwb2RjYXN0SWQiOiI5YjBjNGQ5OS03YWYxLTQ5ZTAtYmU1ZC03YTk0Y2VhMGFjZDIiLCJhY2NvdW50SWQiOiI2YTI2ZWEyN2FmMWEyOWFmYzA4YTJhYzciLCJwYXRoIjoibWVkaWEvY2xpcHMvNmE0ZDYzN2E5YmJkNWQzNmQ4MTQ1MzVhL2FsZXhzLXN0dWRpby1hUG1lYi1jb21wb3Nlci0yMDI2LTctN19fMjItMzctMTQubXAzIn0=.mp3" length="156223259" type="audio/mpeg"/><podcast:transcript url="https://hosting-media.riverside.com/media/podcasts/9b0c4d99-7af1-49e0-be5d-7a94cea0acd2/episodes/3aee4938-1c8c-4843-9d12-4902cad07b30/transcripts.txt" type="text/plain"/><itunes:summary>&lt;p&gt;Episode 5 of The Replayables dives into the original Pokémon games for the Game Boy.&lt;br /&gt;&lt;br /&gt;Join us as we chat about Pokémon’s formative years—from the wild origin story of Satoshi Tajiri to the revolutionary trading mechanics enabled by the Game Boy link cable. You&apos;ll discover how Pokémon’s innovative blend of RPG elements and creature collection became a blueprint for modern gaming. We explore the core mechanics that aged remarkably well, like team-building strategies and the type matchups that turned battles into a strategic game of rock-paper-scissors, with some surprising quirks&lt;br /&gt;&lt;br /&gt;#gaming #retrogaming  #pokemon #pokemongen1 #nintendo  #pikachu&lt;/p&gt;</itunes:summary><itunes:explicit>no</itunes:explicit><itunes:duration>01:21:22</itunes:duration><itunes:image href="https://hosting-media.riverside.com/media/podcasts/9b0c4d99-7af1-49e0-be5d-7a94cea0acd2/logos/e74f29ce-8a0b-4cdf-89a6-3d26f436dd0a.png"/><itunes:episode>5</itunes:episode><itunes:title>Pokémon (Gen 1)</itunes:title><itunes:episodeType>full</itunes:episodeType></item><item><title><![CDATA[Tony Hawk's Pro Skater 1 & 2 (PSX)]]></title><description><![CDATA[<p>Episode 4 of The Replayables covers the original Tony Hawk's Pro Skaters for the PlayStation. <br /><br />Randy and Alex discuss the ingenious level design, the cultural impact that transcended gaming, and the epic soundtrack.<br /><br />The board game Skate Summer is a push-your-luck board game inspired by Tony Hawk’s Pro Skater where players chain tricks, grab gear, and try to land the sickest combo in a sun-drenched skate paradise: <a rel="noopener noreferrer nofollow" href="https://www.amazon.com/Skateboard-Strategy-Playtime-Pandasaurus-Games/dp/B09YVW8RJ9" target="_blank">https://www.amazon.com/Skateboard-Strategy-Playtime-Pandasaurus-Games/dp/B09YVW8RJ9</a>]<br /><br />#gaming #tonyhawksproskater #tonyhawksproskater2 #tonyhawk #skateboarding #playstation #retrogaming</p>]]></description><guid isPermaLink="false">609a43e8-dbc5-4470-b167-b6a4cf6dee72</guid><dc:creator><![CDATA[Retropolitan]]></dc:creator><pubDate>Tue, 30 Jun 2026 13:54:13 GMT</pubDate><enclosure url="https://api.riverside.com/hosting-analytics/media/3fc93fe7a535b50c8aaa23079a8b4ec1bd5f0c874f8d44fd0b68c5d8e074aca0/eyJlcGlzb2RlSWQiOiI2MDlhNDNlOC1kYmM1LTQ0NzAtYjE2Ny1iNmE0Y2Y2ZGVlNzIiLCJwb2RjYXN0SWQiOiI5YjBjNGQ5OS03YWYxLTQ5ZTAtYmU1ZC03YTk0Y2VhMGFjZDIiLCJhY2NvdW50SWQiOiI2YTI2ZWEyN2FmMWEyOWFmYzA4YTJhYzciLCJwYXRoIjoibWVkaWEvY2xpcHMvNmE0M2NiODhkZjQ0MmJkNjIyZTYwMjQxL2FsZXhzLXN0dWRpby1hUG1lYi1jb21wb3Nlci0yMDI2LTYtMzBfXzE1LTU4LTMyLm1wMyJ9.mp3" length="140422730" type="audio/mpeg"/><podcast:transcript url="https://hosting-media.riverside.com/media/podcasts/9b0c4d99-7af1-49e0-be5d-7a94cea0acd2/episodes/609a43e8-dbc5-4470-b167-b6a4cf6dee72/transcripts.txt" type="text/plain"/><itunes:summary>&lt;p&gt;Episode 4 of The Replayables covers the original Tony Hawk&apos;s Pro Skaters for the PlayStation. &lt;br /&gt;&lt;br /&gt;Randy and Alex discuss the ingenious level design, the cultural impact that transcended gaming, and the epic soundtrack.&lt;br /&gt;&lt;br /&gt;The board game Skate Summer is a push-your-luck board game inspired by Tony Hawk’s Pro Skater where players chain tricks, grab gear, and try to land the sickest combo in a sun-drenched skate paradise: &lt;a rel=&quot;noopener noreferrer nofollow&quot; href=&quot;https://www.amazon.com/Skateboard-Strategy-Playtime-Pandasaurus-Games/dp/B09YVW8RJ9&quot; target=&quot;_blank&quot;&gt;https://www.amazon.com/Skateboard-Strategy-Playtime-Pandasaurus-Games/dp/B09YVW8RJ9&lt;/a&gt;]&lt;br /&gt;&lt;br /&gt;#gaming #tonyhawksproskater #tonyhawksproskater2 #tonyhawk #skateboarding #playstation #retrogaming&lt;/p&gt;</itunes:summary><itunes:explicit>no</itunes:explicit><itunes:duration>01:13:08</itunes:duration><itunes:image href="https://hosting-media.riverside.com/media/podcasts/9b0c4d99-7af1-49e0-be5d-7a94cea0acd2/logos/e74f29ce-8a0b-4cdf-89a6-3d26f436dd0a.png"/><itunes:episode>4</itunes:episode><itunes:title>Tony Hawk&apos;s Pro Skater 1 &amp; 2 (PSX)</itunes:title><itunes:episodeType>full</itunes:episodeType></item><item><title><![CDATA[Portal]]></title><description><![CDATA[<p>Finish this Portal podcast, and then there will be cake.<br /><br />#gaming #podcast #portal #halflife #portalgame #valve #retrogaming</p>]]></description><guid isPermaLink="false">e31a42e8-cb06-4ca2-a08f-0867eb53bac3</guid><dc:creator><![CDATA[Retropolitan]]></dc:creator><pubDate>Tue, 23 Jun 2026 06:04:20 GMT</pubDate><enclosure url="https://api.riverside.com/hosting-analytics/media/248088ab5b6191598584bfa6795ef6de8eb8db096f498ecdc9859d73e92443dd/eyJlcGlzb2RlSWQiOiJlMzFhNDJlOC1jYjA2LTRjYTItYTA4Zi0wODY3ZWI1M2JhYzMiLCJwb2RjYXN0SWQiOiI5YjBjNGQ5OS03YWYxLTQ5ZTAtYmU1ZC03YTk0Y2VhMGFjZDIiLCJhY2NvdW50SWQiOiI2YTI2ZWEyN2FmMWEyOWFmYzA4YTJhYzciLCJwYXRoIjoibWVkaWEvY2xpcHMvNmEzYTIxZTRiMjM1MTRiNWQyNzYwZDJlL2FsZXhzLXN0dWRpby1hUG1lYi1jb21wb3Nlci0yMDI2LTYtMjNfXzgtNC0yMC5tcDMifQ==.mp3" length="100368030" type="audio/mpeg"/><podcast:transcript url="https://hosting-media.riverside.com/media/podcasts/9b0c4d99-7af1-49e0-be5d-7a94cea0acd2/episodes/e31a42e8-cb06-4ca2-a08f-0867eb53bac3/transcripts.txt" type="text/plain"/><itunes:summary>&lt;p&gt;Finish this Portal podcast, and then there will be cake.&lt;br /&gt;&lt;br /&gt;#gaming #podcast #portal #halflife #portalgame #valve #retrogaming&lt;/p&gt;</itunes:summary><itunes:explicit>no</itunes:explicit><itunes:duration>00:52:16</itunes:duration><itunes:image href="https://hosting-media.riverside.com/media/podcasts/9b0c4d99-7af1-49e0-be5d-7a94cea0acd2/logos/e74f29ce-8a0b-4cdf-89a6-3d26f436dd0a.png"/><itunes:title>Portal</itunes:title><itunes:episodeType>full</itunes:episodeType></item><item><title><![CDATA[Mega Man X]]></title><description><![CDATA[<p>Episode 2 is a discussion about the 1993 iconic SNES game Mega Man X.</p>]]></description><guid isPermaLink="false">7cf8682c-5c5d-4b08-9af8-e54e837097a9</guid><dc:creator><![CDATA[Retropolitan]]></dc:creator><pubDate>Tue, 16 Jun 2026 16:18:22 GMT</pubDate><enclosure url="https://api.riverside.com/hosting-analytics/media/43c36e4a881e9941e5a91890d9db9e4cc92011ed32c4641659f651bddd3d74ee/eyJlcGlzb2RlSWQiOiI3Y2Y4NjgyYy01YzVkLTRiMDgtOWFmOC1lNTRlODM3MDk3YTkiLCJwb2RjYXN0SWQiOiI5YjBjNGQ5OS03YWYxLTQ5ZTAtYmU1ZC03YTk0Y2VhMGFjZDIiLCJhY2NvdW50SWQiOiI2YTI2ZWEyN2FmMWEyOWFmYzA4YTJhYzciLCJwYXRoIjoibWVkaWEvY2xpcHMvNmEzMTc3NGU0ZGJlMjQ5NWRlYTVhMTUwL2FsZXhzLXN0dWRpby1hUG1lYi1jb21wb3Nlci0yMDI2LTYtMTZfXzE4LTE4LTIyLm1wMyJ9.mp3" length="124648115" type="audio/mpeg"/><podcast:transcript url="https://hosting-media.riverside.com/media/podcasts/9b0c4d99-7af1-49e0-be5d-7a94cea0acd2/episodes/7cf8682c-5c5d-4b08-9af8-e54e837097a9/transcripts.txt" type="text/plain"/><itunes:summary>&lt;p&gt;Episode 2 is a discussion about the 1993 iconic SNES game Mega Man X.&lt;/p&gt;</itunes:summary><itunes:explicit>no</itunes:explicit><itunes:duration>01:04:55</itunes:duration><itunes:image href="https://hosting-media.riverside.com/media/podcasts/9b0c4d99-7af1-49e0-be5d-7a94cea0acd2/logos/e74f29ce-8a0b-4cdf-89a6-3d26f436dd0a.png"/><itunes:episode>2</itunes:episode><itunes:title>Mega Man X</itunes:title><itunes:episodeType>full</itunes:episodeType></item><item><title><![CDATA[Super Mario 64]]></title><description><![CDATA[<p>For the inaugural episode, we break down the 1996 classic Super Mario 64. Does the game still hold up?</p>]]></description><guid isPermaLink="false">15b510b2-d903-4d43-91f2-c3b606093101</guid><dc:creator><![CDATA[Retropolitan]]></dc:creator><pubDate>Wed, 10 Jun 2026 04:53:50 GMT</pubDate><enclosure url="https://api.riverside.com/hosting-analytics/media/aaa2fa8dccac0800ccf2bfe6af496555e5f6622e67fe59fe77caef84f88e156e/eyJlcGlzb2RlSWQiOiIxNWI1MTBiMi1kOTAzLTRkNDMtOTFmMi1jM2I2MDYwOTMxMDEiLCJwb2RjYXN0SWQiOiI5YjBjNGQ5OS03YWYxLTQ5ZTAtYmU1ZC03YTk0Y2VhMGFjZDIiLCJhY2NvdW50SWQiOiI2YTI2ZWEyN2FmMWEyOWFmYzA4YTJhYzciLCJwYXRoIjoibWVkaWEvY2xpcHMvNmEyOGVlNDQ5Njc2YzY2OGMxN2ExNTE2L2FsZXhzLXN0dWRpby1hUG1lYi1jb21wb3Nlci0yMDI2LTYtMTBfXzYtNTUtMzIubXAzIn0=.mp3" length="109519664" type="audio/mpeg"/><podcast:transcript url="https://hosting-media.riverside.com/media/podcasts/9b0c4d99-7af1-49e0-be5d-7a94cea0acd2/episodes/15b510b2-d903-4d43-91f2-c3b606093101/transcripts.txt" type="text/plain"/><itunes:summary>&lt;p&gt;For the inaugural episode, we break down the 1996 classic Super Mario 64. Does the game still hold up?&lt;/p&gt;</itunes:summary><itunes:explicit>no</itunes:explicit><itunes:duration>00:57:02</itunes:duration><itunes:image href="https://hosting-media.riverside.com/media/podcasts/9b0c4d99-7af1-49e0-be5d-7a94cea0acd2/logos/e74f29ce-8a0b-4cdf-89a6-3d26f436dd0a.png"/><itunes:episode>1</itunes:episode><itunes:title>Super Mario 64</itunes:title><itunes:episodeType>full</itunes:episodeType></item></channel></rss>