<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:psc="http://podlove.org/simple-chapters" xmlns:podcast="https://podcastindex.org/namespace/1.0"><channel><title><![CDATA[Means of Play]]></title><description><![CDATA[<p>Means of Play is a podcast that takes games seriously as texts worth dwelling in. Each episode, two co-hosts treat a single game the way a religious community treats a sacred text: with attention, ritual, gratitude, and the assumption that it has something to teach us about being human.</p>]]></description><link>www.meansofplay.com</link><generator>Riverside.fm (https://riverside.com)</generator><lastBuildDate>Sat, 18 Jul 2026 00:26:00 GMT</lastBuildDate><atom:link href="https://api.riverside.com/hosting/HuMmA8Mh.rss" rel="self" type="application/rss+xml"/><author><![CDATA[Means of Play]]></author><pubDate>Fri, 29 May 2026 15:34:16 GMT</pubDate><copyright><![CDATA[2026 Means of Play]]></copyright><language><![CDATA[en]]></language><ttl>60</ttl><category><![CDATA[Video Games]]></category><category><![CDATA[Christianity]]></category><itunes:author>Means of Play</itunes:author><itunes:summary>&lt;p&gt;Means of Play is a podcast that takes games seriously as texts worth dwelling in. Each episode, two co-hosts treat a single game the way a religious community treats a sacred text: with attention, ritual, gratitude, and the assumption that it has something to teach us about being human.&lt;/p&gt;</itunes:summary><itunes:type>episodic</itunes:type><itunes:owner><itunes:name>Means of Play</itunes:name><itunes:email>checkpointchurch@gmail.com</itunes:email></itunes:owner><itunes:explicit>no</itunes:explicit><itunes:category text="Leisure"><itunes:category text="Video Games"/></itunes:category><itunes:category text="Religion &amp; Spirituality"><itunes:category text="Christianity"/></itunes:category><itunes:image href="https://hosting-media.riverside.com/media/podcasts/3dd9b244-5014-45fc-b471-32a5aa6b4556/logos/5739d378-04e9-4fe1-b151-d51506fcfca2.jpeg"/><item><title><![CDATA[Why Our Childhood Memories Are Flawed (And That’s Okay)]]></title><description><![CDATA[<p>How does a sepia-toned indie game capture the beautifully imperfect, fragmented reality of human memory? In this episode of the Means of Play podcast, NerdPastor Nate and Cozy Tea Pastor (Ian) offer a close, pastoral reading of Despelote, the BAFTA-winning, semi-autobiographical slice-of-life game developed by Julián Cordero and Sebastián Valbuena.<br /><br />Wandering the photogrammetry-scanned streets of Quito, Ecuador, during the historic 2002 World Cup qualifiers, we analyze how the simple act of kicking a soccer ball functions as a grounding liturgy for a child's attention. Moving from deeply personal reflections on our own childhood grounding objects—a transparent purple Game Boy Advance and a towering Scooby-Doo plush—we transition into profound theological territory. We explore the spiritual practice of presence exemplified by Howard Thurman, the allegory of collective memory, and how applying the Wesleyan Quadrilateral helps us understand why our traditions and memories are often flawed—and why embracing that imperfection is essential.<br /><br />👇 WE WANT TO HEAR FROM YOU IN THE COMMENTS! 👇<br /><br />What was the physical object that grounded your childhood?<br /><br />What is your favorite specialty warm beverage (your ultimate "coconut mocha")? Let us know below to be featured in the next episode!<br /><br />00:00	Introduction: Reading Video Games as Sacred Texts<br />01:14	Nostalgia and Childhood Grounding Objects (Game Boy &amp; Scooby-Doo)<br />04:36	Community Milestones: Thank You for 20,000 Views!<br />06:33	Introducing Despelote: A Slice-of-Life Game in 2001 Ecuador<br />12:17	The Soccer Ball as a Liturgical Focus of Attention<br />15:24	The Fragmented, Imperfect Reality of Human Memory<br />20:37	Howard Thurman, Boredom, and the Spiritual Gift of Presence<br />22:36	Becoming the Ball: The Allegory of Collective Memory<br />27:45	Sports, Celebrities, and Neighborliness in the World Cup<br />32:18	The Fourth-Wall Break: Game Development and Unsafe Realities<br />38:10	Theology of Memory: The Wesleyan Quadrilateral and Tradition<br />43:31	Weekly Checkpoint: Meaningful Online Presence<br />45:51	Cozy Moments and Next Episode Teaser: Coffee Talk Tokyo<br /><br />Resources &amp; Links<br />- Despelote by Ulean Cordero &amp; Sebastian Balbuena (official webpage or store)<br />- Howard Thurman on Presence and Boredom<br />- Howard Thurman - “The Gift of Boredom”<br />- The Wesleyan Quadrilateral explained<br />- Check out Coffee Talk Tokyo<br /><br />Connect with Us<br />- Nate - Twitter | LinkedIn<br />- Ian - Twitter | Instagram<br /><br />If this critical approach to interactive media resonates with you, please consider leaving a 5-star rating and review on Apple Podcasts or Spotify.</p>]]></description><guid isPermaLink="false">0c7714f4-377c-48a6-9fa7-3ba286425352</guid><dc:creator><![CDATA[Means of Play]]></dc:creator><pubDate>Fri, 17 Jul 2026 14:00:00 GMT</pubDate><enclosure url="https://api.riverside.com/hosting-analytics/media/5c356d8ee62a80df193451cfa4d0929c357217aee73f24e534324b831d527f81/eyJlcGlzb2RlSWQiOiIwYzc3MTRmNC0zNzdjLTQ4YTYtOWZhNy0zYmEyODY0MjUzNTIiLCJwb2RjYXN0SWQiOiIzZGQ5YjI0NC01MDE0LTQ1ZmMtYjQ3MS0zMmE1YWE2YjQ1NTYiLCJhY2NvdW50SWQiOiI2YTAzMGVmNmJkZGFiMzAyY2E5MTY4Y2MiLCJwYXRoIjoibWVkaWEvY2xpcHMvNmE1NTQ2YzMzZjhmMjA5Y2UzNjhiZmU2L2NoZWNrcG9pbnQtY2h1cmNocy1zdHVkaW8tY29tcG9zZXItMjAyNi03LTEzX18yMi0xMi01MS5tcDMifQ==.mp3" length="91055899" type="audio/mpeg"/><podcast:transcript url="https://hosting-media.riverside.com/media/podcasts/3dd9b244-5014-45fc-b471-32a5aa6b4556/episodes/0c7714f4-377c-48a6-9fa7-3ba286425352/transcripts.txt" type="text/plain"/><itunes:summary>&lt;p&gt;How does a sepia-toned indie game capture the beautifully imperfect, fragmented reality of human memory? In this episode of the Means of Play podcast, NerdPastor Nate and Cozy Tea Pastor (Ian) offer a close, pastoral reading of Despelote, the BAFTA-winning, semi-autobiographical slice-of-life game developed by Julián Cordero and Sebastián Valbuena.&lt;br /&gt;&lt;br /&gt;Wandering the photogrammetry-scanned streets of Quito, Ecuador, during the historic 2002 World Cup qualifiers, we analyze how the simple act of kicking a soccer ball functions as a grounding liturgy for a child&apos;s attention. Moving from deeply personal reflections on our own childhood grounding objects—a transparent purple Game Boy Advance and a towering Scooby-Doo plush—we transition into profound theological territory. We explore the spiritual practice of presence exemplified by Howard Thurman, the allegory of collective memory, and how applying the Wesleyan Quadrilateral helps us understand why our traditions and memories are often flawed—and why embracing that imperfection is essential.&lt;br /&gt;&lt;br /&gt;👇 WE WANT TO HEAR FROM YOU IN THE COMMENTS! 👇&lt;br /&gt;&lt;br /&gt;What was the physical object that grounded your childhood?&lt;br /&gt;&lt;br /&gt;What is your favorite specialty warm beverage (your ultimate &quot;coconut mocha&quot;)? Let us know below to be featured in the next episode!&lt;br /&gt;&lt;br /&gt;00:00	Introduction: Reading Video Games as Sacred Texts&lt;br /&gt;01:14	Nostalgia and Childhood Grounding Objects (Game Boy &amp;amp; Scooby-Doo)&lt;br /&gt;04:36	Community Milestones: Thank You for 20,000 Views!&lt;br /&gt;06:33	Introducing Despelote: A Slice-of-Life Game in 2001 Ecuador&lt;br /&gt;12:17	The Soccer Ball as a Liturgical Focus of Attention&lt;br /&gt;15:24	The Fragmented, Imperfect Reality of Human Memory&lt;br /&gt;20:37	Howard Thurman, Boredom, and the Spiritual Gift of Presence&lt;br /&gt;22:36	Becoming the Ball: The Allegory of Collective Memory&lt;br /&gt;27:45	Sports, Celebrities, and Neighborliness in the World Cup&lt;br /&gt;32:18	The Fourth-Wall Break: Game Development and Unsafe Realities&lt;br /&gt;38:10	Theology of Memory: The Wesleyan Quadrilateral and Tradition&lt;br /&gt;43:31	Weekly Checkpoint: Meaningful Online Presence&lt;br /&gt;45:51	Cozy Moments and Next Episode Teaser: Coffee Talk Tokyo&lt;br /&gt;&lt;br /&gt;Resources &amp;amp; Links&lt;br /&gt;- Despelote by Ulean Cordero &amp;amp; Sebastian Balbuena (official webpage or store)&lt;br /&gt;- Howard Thurman on Presence and Boredom&lt;br /&gt;- Howard Thurman - “The Gift of Boredom”&lt;br /&gt;- The Wesleyan Quadrilateral explained&lt;br /&gt;- Check out Coffee Talk Tokyo&lt;br /&gt;&lt;br /&gt;Connect with Us&lt;br /&gt;- Nate - Twitter | LinkedIn&lt;br /&gt;- Ian - Twitter | Instagram&lt;br /&gt;&lt;br /&gt;If this critical approach to interactive media resonates with you, please consider leaving a 5-star rating and review on Apple Podcasts or Spotify.&lt;/p&gt;</itunes:summary><itunes:explicit>no</itunes:explicit><itunes:duration>00:47:25</itunes:duration><itunes:image href="https://hosting-media.riverside.com/media/podcasts/3dd9b244-5014-45fc-b471-32a5aa6b4556/logos/5739d378-04e9-4fe1-b151-d51506fcfca2.jpeg"/><itunes:season>1</itunes:season><itunes:episode>4</itunes:episode><itunes:title>Why Our Childhood Memories Are Flawed (And That’s Okay)</itunes:title><itunes:episodeType>full</itunes:episodeType></item><item><title><![CDATA[The Theology of Nostalgia: Analyzing 'Mixtape' the Video Game]]></title><description><![CDATA[<p>Discover how the game Mixtape becomes a vessel for nostalgia, relationships, and life's transitions. Join Cozy Tea Pastor and Nerd Pastor Nate as they explore the storytelling power of music, liturgy, and memory in this evocative narrative game.<br /><br />Main Topics:<br />- The role of music as a form of liturgy and intentionality in storytelling<br />- How Mixtape captures the essence of relationships and remembrance<br />- Themes of transition, letting go, and the significance of shared memories<br />- The concept of anamnesis and its relevance to memory and identity<br />- The game's design to evoke personal reflection across different life stages<br /><br />In this episode:<br />- The analogy of Mixtape as a liturgy of memories and love<br />- How music choices reflect deep care and attention to moments<br />- The significance of disrupting structured plans to embrace life's unexpected turns<br />- Parallels between Mixtape’s storytelling and religious liturgies, Psalms, and psalms-like disorientation<br />- Reflection on the final scenes—the underwhelming party vs. intimate bedroom moments<br />- The importance of collective memory and the challenge of letting go<br />- How Mixtape invites players to carry memories as a form of identity and growth<br /><br />Timestamps:<br />00:00 - Introduction: Responding to life's moments, not controlling them<br />5:16 - How Mixtape was created by Beethoven &amp; Dinosaur<br />8:11 - The game as a storytelling experience, not just interactivity<br />8:41 - Love and relationships as the core theme<br />9:10 - The concept of liturgy, order, and intentionality in music curation<br />10:29 - Music’s power to evoke personal memories and shared stories<br />11:27 - Structured liturgy as a vessel for exploration, openness, and change<br />12:25 - Nostalgic reflections on music and personal memories<br />13:09 - Reflection on generational differences and the game’s musical choices<br />14:36 - Music as a form of worship, reflection, and intentional storytelling<br />16:14 - Disruption of structured plans revealing life’s unpredictable nature<br />17:29 - The role of disorienting and reorienting psalms in navigating struggles<br />18:58 - How Mixtape encourages openness to the unexpected<br />19:09 - The impact of play across different life stages and perspectives<br />20:21 - Comparing Mixtape to John Hughes’ films and coming-of-age stories<br />21:29 - The ongoing process of personal growth through memories<br />22:00 - The importance of anamnesis—remembering in faith and community<br />23:24 - The underwhelming party as a reflection of life’s real moments<br />25:21 - The deeper meaning found in intimate bedroom scenes over grand events<br />28:37 - The game’s focus on memory, growth, and letting go<br />30:51 - Memories as a form of identity—what we hold onto and what we release<br />32:31 - The layered nature of memories—sometimes haunting, sometimes beautiful<br />33:42 - The game’s invitation to explore what memories mean for us<br />35:08 - The symbolic act of letting go in relationships and transitions<br />36:16 - Wrapping up and preparing for next explorations, connecting through shared memories<br /><br />RESOURCES:<br />• The Artful Escape - Official Site<br />• Psalms and Disorientation - Theological Reflection<br />• John Hughes Films &amp; Coming-of-Age<br />• Checkpoint Church Discord: <a rel="noopener noreferrer nofollow" href="https://discord.gg/checkpointurch" target="_blank">https://discord.gg/checkpointurch</a> <br />• Cozy Tea Church Substack: <a rel="noopener noreferrer nofollow" href="https://cozyteapastor.substack.com" target="_blank">https://cozyteapastor.substack.com</a> <br />• Means of Play Official Site: <a rel="noopener noreferrer nofollow" href="http://meansofplay.com" target="_blank">http://meansofplay.com</a> <br /><br />If this critical approach to interactive media resonates with you, please consider leaving a 5-star rating and review on Apple Podcasts or Spotify.</p>]]></description><guid isPermaLink="false">e33ec92f-ef04-413b-af7b-82580eae9725</guid><dc:creator><![CDATA[Means of Play]]></dc:creator><pubDate>Fri, 03 Jul 2026 14:00:00 GMT</pubDate><enclosure url="https://api.riverside.com/hosting-analytics/media/03132ebd433d288454967396e3b12904b384d6eae8bb769ff37a6da4ca001d95/eyJlcGlzb2RlSWQiOiJlMzNlYzkyZi1lZjA0LTQxM2ItYWY3Yi04MjU4MGVhZTk3MjUiLCJwb2RjYXN0SWQiOiIzZGQ5YjI0NC01MDE0LTQ1ZmMtYjQ3MS0zMmE1YWE2YjQ1NTYiLCJhY2NvdW50SWQiOiI2YTAzMGVmNmJkZGFiMzAyY2E5MTY4Y2MiLCJwYXRoIjoibWVkaWEvY2xpcHMvNmE0NDI3MjNhMDFlMWFhNDlmODcxODQ1L2NoZWNrcG9pbnQtY2h1cmNocy1zdHVkaW8tY29tcG9zZXItMjAyNi02LTMwX18yMi0yOS0yMy5tcDMifQ==.mp3" length="82405816" type="audio/mpeg"/><podcast:transcript url="https://hosting-media.riverside.com/media/podcasts/3dd9b244-5014-45fc-b471-32a5aa6b4556/episodes/e33ec92f-ef04-413b-af7b-82580eae9725/transcripts.txt" type="text/plain"/><itunes:summary>&lt;p&gt;Discover how the game Mixtape becomes a vessel for nostalgia, relationships, and life&apos;s transitions. Join Cozy Tea Pastor and Nerd Pastor Nate as they explore the storytelling power of music, liturgy, and memory in this evocative narrative game.&lt;br /&gt;&lt;br /&gt;Main Topics:&lt;br /&gt;- The role of music as a form of liturgy and intentionality in storytelling&lt;br /&gt;- How Mixtape captures the essence of relationships and remembrance&lt;br /&gt;- Themes of transition, letting go, and the significance of shared memories&lt;br /&gt;- The concept of anamnesis and its relevance to memory and identity&lt;br /&gt;- The game&apos;s design to evoke personal reflection across different life stages&lt;br /&gt;&lt;br /&gt;In this episode:&lt;br /&gt;- The analogy of Mixtape as a liturgy of memories and love&lt;br /&gt;- How music choices reflect deep care and attention to moments&lt;br /&gt;- The significance of disrupting structured plans to embrace life&apos;s unexpected turns&lt;br /&gt;- Parallels between Mixtape’s storytelling and religious liturgies, Psalms, and psalms-like disorientation&lt;br /&gt;- Reflection on the final scenes—the underwhelming party vs. intimate bedroom moments&lt;br /&gt;- The importance of collective memory and the challenge of letting go&lt;br /&gt;- How Mixtape invites players to carry memories as a form of identity and growth&lt;br /&gt;&lt;br /&gt;Timestamps:&lt;br /&gt;00:00 - Introduction: Responding to life&apos;s moments, not controlling them&lt;br /&gt;5:16 - How Mixtape was created by Beethoven &amp;amp; Dinosaur&lt;br /&gt;8:11 - The game as a storytelling experience, not just interactivity&lt;br /&gt;8:41 - Love and relationships as the core theme&lt;br /&gt;9:10 - The concept of liturgy, order, and intentionality in music curation&lt;br /&gt;10:29 - Music’s power to evoke personal memories and shared stories&lt;br /&gt;11:27 - Structured liturgy as a vessel for exploration, openness, and change&lt;br /&gt;12:25 - Nostalgic reflections on music and personal memories&lt;br /&gt;13:09 - Reflection on generational differences and the game’s musical choices&lt;br /&gt;14:36 - Music as a form of worship, reflection, and intentional storytelling&lt;br /&gt;16:14 - Disruption of structured plans revealing life’s unpredictable nature&lt;br /&gt;17:29 - The role of disorienting and reorienting psalms in navigating struggles&lt;br /&gt;18:58 - How Mixtape encourages openness to the unexpected&lt;br /&gt;19:09 - The impact of play across different life stages and perspectives&lt;br /&gt;20:21 - Comparing Mixtape to John Hughes’ films and coming-of-age stories&lt;br /&gt;21:29 - The ongoing process of personal growth through memories&lt;br /&gt;22:00 - The importance of anamnesis—remembering in faith and community&lt;br /&gt;23:24 - The underwhelming party as a reflection of life’s real moments&lt;br /&gt;25:21 - The deeper meaning found in intimate bedroom scenes over grand events&lt;br /&gt;28:37 - The game’s focus on memory, growth, and letting go&lt;br /&gt;30:51 - Memories as a form of identity—what we hold onto and what we release&lt;br /&gt;32:31 - The layered nature of memories—sometimes haunting, sometimes beautiful&lt;br /&gt;33:42 - The game’s invitation to explore what memories mean for us&lt;br /&gt;35:08 - The symbolic act of letting go in relationships and transitions&lt;br /&gt;36:16 - Wrapping up and preparing for next explorations, connecting through shared memories&lt;br /&gt;&lt;br /&gt;RESOURCES:&lt;br /&gt;• The Artful Escape - Official Site&lt;br /&gt;• Psalms and Disorientation - Theological Reflection&lt;br /&gt;• John Hughes Films &amp;amp; Coming-of-Age&lt;br /&gt;• Checkpoint Church Discord: &lt;a rel=&quot;noopener noreferrer nofollow&quot; href=&quot;https://discord.gg/checkpointurch&quot; target=&quot;_blank&quot;&gt;https://discord.gg/checkpointurch&lt;/a&gt; &lt;br /&gt;• Cozy Tea Church Substack: &lt;a rel=&quot;noopener noreferrer nofollow&quot; href=&quot;https://cozyteapastor.substack.com&quot; target=&quot;_blank&quot;&gt;https://cozyteapastor.substack.com&lt;/a&gt; &lt;br /&gt;• Means of Play Official Site: &lt;a rel=&quot;noopener noreferrer nofollow&quot; href=&quot;http://meansofplay.com&quot; target=&quot;_blank&quot;&gt;http://meansofplay.com&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;If this critical approach to interactive media resonates with you, please consider leaving a 5-star rating and review on Apple Podcasts or Spotify.&lt;/p&gt;</itunes:summary><itunes:explicit>no</itunes:explicit><itunes:duration>00:42:55</itunes:duration><itunes:image href="https://hosting-media.riverside.com/media/podcasts/3dd9b244-5014-45fc-b471-32a5aa6b4556/logos/5739d378-04e9-4fe1-b151-d51506fcfca2.jpeg"/><itunes:season>1</itunes:season><itunes:episode>3</itunes:episode><itunes:title>The Theology of Nostalgia: Analyzing &apos;Mixtape&apos; the Video Game</itunes:title><itunes:episodeType>full</itunes:episodeType></item><item><title><![CDATA[Why This Game Forces You to Hide Your Success]]></title><description><![CDATA[<p>How does a completely wordless video game translate the emotional weight of relational compromise, personal evolution, and the quiet triumph of finding room for all of who you are into interactive play?<br /><br />In this episode of the Means of Play podcast, Cozy Tea Pastor (Ian) and NerdPastorNate (Nathan) offer a close reading of Unpacking, the award-winning zen puzzle game developed by Witch Beam and published by Humble Games. Winner of two BAFTA Games Awards and the 2021 Eurogamer Game of the Year, Unpacking uses block-fitting mechanics and home decoration to explore the intimate history of an unseen protagonist across twenty years.<br /><br />THEMATIC NOTE: Unpacking quietly chronicles the protagonist's coming-of-age journey from 1997 to 2018, tracing her identity as a disabled LGBTQIA+ Jewish woman. In alignment with the subtle nature of the game, this discussion explores the deep, unspoken stories hidden in everyday objects, tracing the symbolic changes in her belongings, from her beloved pink pig doll to her traveling landmarks.<br /><br />The analysis examines how the game's spatial constraints in Chapter 4 (the boyfriend's apartment) act as a narrative gut-punch, evaluating why the player is forced to hide their hard-earned college diploma under the bed. The hosts discuss the psychological toll of adjusting your boundaries for an unyielding partner, drawing deep parallels to scriptural grace vs. Pharisaical legalism.<br /><br />00:00 - Introduction to the Means of Play Podcast <br />01:03 - Gratitude Praxis: Playing the Walk the Frog Demo <br />02:41 - Reading Urasawa's Monster Manga: Tech &amp; Accessibility <br />04:00 - The Psychology of Moving: What is the First Thing You Pack? <br />05:46 - High-Speed Unpacking: Type A vs. ADHD Superpowers <br />08:00 - Witch Beam's Unpacking: A Cozy Masterpiece in 16-Bit <br />11:17 - The Language of Belongings: Active Environmental Storytelling <br />14:55 - What We Hide: The Vulnerability of Personal Displays <br />17:54 - The Symbolic Journey of the Pink Pig Plushie <br />20:16 - Moving into the Boyfriend's Apartment: The Loss of Autonomy <br />22:15 - The Diploma Under the Bed: Hitting the Lowest Narrative Low <br />25:56 - Scriptural Grace vs. Pharisaical Rules in Game Design <br />28:23 - Returning to Childhood Spaces: The Breakup and Clean Slates <br />30:43 - The Final Solo Apartment: Room for All of Who You Are <br />34:55 - Minimalism in Art: Why Less Saying Gives More Permission <br />36:20 - Weekly Checkpoint: Meaningful Online and Offline Connections <br />40:50 - Next Episode Teaser: Curating the Dream 90s Playlist for Mixtape<br /><br />RESOURCES:<br />• Play Unpacking: <a rel="noopener noreferrer nofollow" href="https://store.steampowered.com/app/1135690/Unpacking/" target="_blank">https://store.steampowered.com/app/1135690/Unpacking/</a> <br />• Play Walk the Frog: <a rel="noopener noreferrer nofollow" href="https://store.steampowered.com/app/4028420/Walk_The_Frog/" target="_blank">https://store.steampowered.com/app/4028420/Walk_The_Frog/</a> <br />• Checkpoint Church Discord: <a rel="noopener noreferrer nofollow" href="https://discord.gg/checkpointurch" target="_blank">https://discord.gg/checkpointurch</a> <br />• Cozy Tea Church Substack: <a rel="noopener noreferrer nofollow" href="https://cozyteapastor.substack.com" target="_blank">https://cozyteapastor.substack.com</a> <br />• Means of Play Official Site: <a rel="noopener noreferrer nofollow" href="http://meansofplay.com" target="_blank">http://meansofplay.com</a> <br /><br />If this critical approach to interactive media resonates with you, please consider leaving a 5-star rating and review on Apple Podcasts or Spotify.</p>]]></description><guid isPermaLink="false">4d273780-fc9d-40af-8dc6-87a33d93c3ad</guid><dc:creator><![CDATA[Means of Play]]></dc:creator><pubDate>Fri, 19 Jun 2026 15:00:00 GMT</pubDate><enclosure url="https://api.riverside.com/hosting-analytics/media/7ed465192af208c6a09cc783281d126f94635e0f0309483f6ec2edb4215950b0/eyJlcGlzb2RlSWQiOiI0ZDI3Mzc4MC1mYzlkLTQwYWYtOGRjNi04N2EzM2Q5M2MzYWQiLCJwb2RjYXN0SWQiOiIzZGQ5YjI0NC01MDE0LTQ1ZmMtYjQ3MS0zMmE1YWE2YjQ1NTYiLCJhY2NvdW50SWQiOiI2YTAzMGVmNmJkZGFiMzAyY2E5MTY4Y2MiLCJwYXRoIjoibWVkaWEvY2xpcHMvNmEzMThmNTVjNjI4YTQyZTMzZjBhNjYxL2NoZWNrcG9pbnQtY2h1cmNocy1zdHVkaW8tY29tcG9zZXItMjAyNi02LTE2X18yMC0wLTUzLm1wMyJ9.mp3" length="79742580" type="audio/mpeg"/><podcast:transcript url="https://hosting-media.riverside.com/media/podcasts/3dd9b244-5014-45fc-b471-32a5aa6b4556/episodes/4d273780-fc9d-40af-8dc6-87a33d93c3ad/transcripts.txt" type="text/plain"/><itunes:summary>&lt;p&gt;How does a completely wordless video game translate the emotional weight of relational compromise, personal evolution, and the quiet triumph of finding room for all of who you are into interactive play?&lt;br /&gt;&lt;br /&gt;In this episode of the Means of Play podcast, Cozy Tea Pastor (Ian) and NerdPastorNate (Nathan) offer a close reading of Unpacking, the award-winning zen puzzle game developed by Witch Beam and published by Humble Games. Winner of two BAFTA Games Awards and the 2021 Eurogamer Game of the Year, Unpacking uses block-fitting mechanics and home decoration to explore the intimate history of an unseen protagonist across twenty years.&lt;br /&gt;&lt;br /&gt;THEMATIC NOTE: Unpacking quietly chronicles the protagonist&apos;s coming-of-age journey from 1997 to 2018, tracing her identity as a disabled LGBTQIA+ Jewish woman. In alignment with the subtle nature of the game, this discussion explores the deep, unspoken stories hidden in everyday objects, tracing the symbolic changes in her belongings, from her beloved pink pig doll to her traveling landmarks.&lt;br /&gt;&lt;br /&gt;The analysis examines how the game&apos;s spatial constraints in Chapter 4 (the boyfriend&apos;s apartment) act as a narrative gut-punch, evaluating why the player is forced to hide their hard-earned college diploma under the bed. The hosts discuss the psychological toll of adjusting your boundaries for an unyielding partner, drawing deep parallels to scriptural grace vs. Pharisaical legalism.&lt;br /&gt;&lt;br /&gt;00:00 - Introduction to the Means of Play Podcast &lt;br /&gt;01:03 - Gratitude Praxis: Playing the Walk the Frog Demo &lt;br /&gt;02:41 - Reading Urasawa&apos;s Monster Manga: Tech &amp;amp; Accessibility &lt;br /&gt;04:00 - The Psychology of Moving: What is the First Thing You Pack? &lt;br /&gt;05:46 - High-Speed Unpacking: Type A vs. ADHD Superpowers &lt;br /&gt;08:00 - Witch Beam&apos;s Unpacking: A Cozy Masterpiece in 16-Bit &lt;br /&gt;11:17 - The Language of Belongings: Active Environmental Storytelling &lt;br /&gt;14:55 - What We Hide: The Vulnerability of Personal Displays &lt;br /&gt;17:54 - The Symbolic Journey of the Pink Pig Plushie &lt;br /&gt;20:16 - Moving into the Boyfriend&apos;s Apartment: The Loss of Autonomy &lt;br /&gt;22:15 - The Diploma Under the Bed: Hitting the Lowest Narrative Low &lt;br /&gt;25:56 - Scriptural Grace vs. Pharisaical Rules in Game Design &lt;br /&gt;28:23 - Returning to Childhood Spaces: The Breakup and Clean Slates &lt;br /&gt;30:43 - The Final Solo Apartment: Room for All of Who You Are &lt;br /&gt;34:55 - Minimalism in Art: Why Less Saying Gives More Permission &lt;br /&gt;36:20 - Weekly Checkpoint: Meaningful Online and Offline Connections &lt;br /&gt;40:50 - Next Episode Teaser: Curating the Dream 90s Playlist for Mixtape&lt;br /&gt;&lt;br /&gt;RESOURCES:&lt;br /&gt;• Play Unpacking: &lt;a rel=&quot;noopener noreferrer nofollow&quot; href=&quot;https://store.steampowered.com/app/1135690/Unpacking/&quot; target=&quot;_blank&quot;&gt;https://store.steampowered.com/app/1135690/Unpacking/&lt;/a&gt; &lt;br /&gt;• Play Walk the Frog: &lt;a rel=&quot;noopener noreferrer nofollow&quot; href=&quot;https://store.steampowered.com/app/4028420/Walk_The_Frog/&quot; target=&quot;_blank&quot;&gt;https://store.steampowered.com/app/4028420/Walk_The_Frog/&lt;/a&gt; &lt;br /&gt;• Checkpoint Church Discord: &lt;a rel=&quot;noopener noreferrer nofollow&quot; href=&quot;https://discord.gg/checkpointurch&quot; target=&quot;_blank&quot;&gt;https://discord.gg/checkpointurch&lt;/a&gt; &lt;br /&gt;• Cozy Tea Church Substack: &lt;a rel=&quot;noopener noreferrer nofollow&quot; href=&quot;https://cozyteapastor.substack.com&quot; target=&quot;_blank&quot;&gt;https://cozyteapastor.substack.com&lt;/a&gt; &lt;br /&gt;• Means of Play Official Site: &lt;a rel=&quot;noopener noreferrer nofollow&quot; href=&quot;http://meansofplay.com&quot; target=&quot;_blank&quot;&gt;http://meansofplay.com&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;If this critical approach to interactive media resonates with you, please consider leaving a 5-star rating and review on Apple Podcasts or Spotify.&lt;/p&gt;</itunes:summary><itunes:explicit>no</itunes:explicit><itunes:duration>00:41:32</itunes:duration><itunes:image href="https://hosting-media.riverside.com/media/podcasts/3dd9b244-5014-45fc-b471-32a5aa6b4556/logos/5739d378-04e9-4fe1-b151-d51506fcfca2.jpeg"/><itunes:season>1</itunes:season><itunes:episode>2</itunes:episode><itunes:title>Why This Game Forces You to Hide Your Success</itunes:title><itunes:episodeType>full</itunes:episodeType></item><item><title><![CDATA[Why "White Jesus" Shows Up in This Award-Winning Indie Game]]></title><description><![CDATA[<p>How does a video game translate the overwhelming cognitive load of teenage life, disordered eating, and spiritual burnout into interactive play?</p><p></p><p>In this episode of the Means of Play podcast, Cozy Tea Pastor (Ian) and NerdPastorNate (Nathan) offer a close reading of 'Consume Me', the semi-autobiographical life simulator developed by Jenny Jiao Hsia and AP Thomson, and published by Hexecutable. Winner of the 2025 IGF Seumas McNally Grand Prize and a 2026 Apple Design Award for Social Impact, 'Consume Me' uses WarioWare-style minigames to simulate the intense pressures of high school senior year and college applications.</p><p></p><p>CONTENT WARNING: 'Consume Me' depicts dieting, disordered eating, fatphobia, and body image struggles. In alignment with the design of the game, this discussion avoids specific weights, calorie counts, or instructional behaviors.</p><p></p><p>The analysis examines how the game's mechanical abstraction of dieting acts as a critique of self-improvement culture. The hosts also address the polarizing controversy surrounding Chapter 4, evaluating whether the appearance of "White Jesus" is Christian propaganda or a biting satire of faith used as a modern productivity app.</p><p></p><p>Additionally, the episode features a discussion on the cyberpunk legal visual novel 'Of the Devil' by nth Circle Studios and analyzes why the shifting environments of 'Blue Prince' by Dogubomb have turned a single-player puzzle game into an accidental couch co-op phenomenon.</p><p></p><p>TIMESTAMPS: </p><p>00:00 - Reading Games as Sacred Texts: The 'Means of Play' Methodology </p><p>01:33 - Weekly Gratitude: Cybersecurity and Morgan's Poker Trials in 'Of the Devil' </p><p>02:12 - Nostalgia Check: Star Fox 64 on Nintendo Switch </p><p>03:00 - 'Consume Me' Deep Dive: Dieting as a Spatial Puzzle </p><p>05:30 - Ludonarrative Distraction: The 360-Degree "Owl" Reading Mechanic </p><p>11:03 - The Zero-Sum Game of Time Management and College Burnout </p><p>13:50 - The Church Sequence: The Sound Design of AP Thomson’s Worship Leader </p><p>17:09 - Evaluating "White Jesus" as an Optimization Tool </p><p>24:00 - The Ending Checklist: Waking Up Alone in the Sanctuary </p><p>29:48 - Weekly Praxis: Twitch Checkpoints and Couch Co-op in 'Blue Prince' </p><p>33:02 - Community Outro: Preparing for 'Unpacking' (2021)</p><p></p><p>RESOURCES: </p><p>• Play Consume Me: <a rel="noopener noreferrer nofollow" href="https://store.steampowered.com/app/2359120/Consume_Me/" target="_blank">https://store.steampowered.com/app/2359120/Consume_Me/</a> </p><p>• Play Of the Devil: <a rel="noopener noreferrer nofollow" href="https://store.steampowered.com/app/2739630/of_the_Devil/" target="_blank">https://store.steampowered.com/app/2739630/of_the_Devil/</a> </p><p>• Play Blue Prince: <a rel="noopener noreferrer nofollow" href="https://store.steampowered.com/app/2364580/Blue_Prince/" target="_blank">https://store.steampowered.com/app/2364580/Blue_Prince/</a> </p><p>• Means of Play Official Site: <a rel="noopener noreferrer nofollow" href="http://meansofplay.com" target="_blank">http://meansofplay.com</a></p><p></p><p>If this critical approach to interactive media resonates with you, please consider leaving a 5-star rating and review on Apple Podcasts or Spotify.</p>]]></description><guid isPermaLink="false">aac1d155-1e2f-4995-bd32-b9ece038e007</guid><dc:creator><![CDATA[Means of Play]]></dc:creator><pubDate>Fri, 05 Jun 2026 12:32:56 GMT</pubDate><enclosure url="https://api.riverside.com/hosting-analytics/media/81f9e8b260a17684fd053e4cddfac63f2ade8103f1c0e61d3526fb22d94b8ef9/eyJlcGlzb2RlSWQiOiJhYWMxZDE1NS0xZTJmLTQ5OTUtYmQzMi1iOWVjZTAzOGUwMDciLCJwb2RjYXN0SWQiOiIzZGQ5YjI0NC01MDE0LTQ1ZmMtYjQ3MS0zMmE1YWE2YjQ1NTYiLCJhY2NvdW50SWQiOiI2YTAzMGVmNmJkZGFiMzAyY2E5MTY4Y2MiLCJwYXRoIjoibWVkaWEvY2xpcHMvNmEwZjY4NDExYTUwNjFiM2NjMzI3OGUwL2NoZWNrcG9pbnQtY2h1cmNocy1zdHVkaW8tY29tcG9zZXItMjAyNi01LTIxX18yMi0xNy01Lm1wMyJ9.mp3" length="65313793" type="audio/mpeg"/><podcast:transcript url="https://hosting-media.riverside.com/media/podcasts/3dd9b244-5014-45fc-b471-32a5aa6b4556/episodes/aac1d155-1e2f-4995-bd32-b9ece038e007/transcripts.txt" type="text/plain"/><itunes:summary>&lt;p&gt;How does a video game translate the overwhelming cognitive load of teenage life, disordered eating, and spiritual burnout into interactive play?&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;In this episode of the Means of Play podcast, Cozy Tea Pastor (Ian) and NerdPastorNate (Nathan) offer a close reading of &apos;Consume Me&apos;, the semi-autobiographical life simulator developed by Jenny Jiao Hsia and AP Thomson, and published by Hexecutable. Winner of the 2025 IGF Seumas McNally Grand Prize and a 2026 Apple Design Award for Social Impact, &apos;Consume Me&apos; uses WarioWare-style minigames to simulate the intense pressures of high school senior year and college applications.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;CONTENT WARNING: &apos;Consume Me&apos; depicts dieting, disordered eating, fatphobia, and body image struggles. In alignment with the design of the game, this discussion avoids specific weights, calorie counts, or instructional behaviors.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;The analysis examines how the game&apos;s mechanical abstraction of dieting acts as a critique of self-improvement culture. The hosts also address the polarizing controversy surrounding Chapter 4, evaluating whether the appearance of &quot;White Jesus&quot; is Christian propaganda or a biting satire of faith used as a modern productivity app.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Additionally, the episode features a discussion on the cyberpunk legal visual novel &apos;Of the Devil&apos; by nth Circle Studios and analyzes why the shifting environments of &apos;Blue Prince&apos; by Dogubomb have turned a single-player puzzle game into an accidental couch co-op phenomenon.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;TIMESTAMPS: &lt;/p&gt;&lt;p&gt;00:00 - Reading Games as Sacred Texts: The &apos;Means of Play&apos; Methodology &lt;/p&gt;&lt;p&gt;01:33 - Weekly Gratitude: Cybersecurity and Morgan&apos;s Poker Trials in &apos;Of the Devil&apos; &lt;/p&gt;&lt;p&gt;02:12 - Nostalgia Check: Star Fox 64 on Nintendo Switch &lt;/p&gt;&lt;p&gt;03:00 - &apos;Consume Me&apos; Deep Dive: Dieting as a Spatial Puzzle &lt;/p&gt;&lt;p&gt;05:30 - Ludonarrative Distraction: The 360-Degree &quot;Owl&quot; Reading Mechanic &lt;/p&gt;&lt;p&gt;11:03 - The Zero-Sum Game of Time Management and College Burnout &lt;/p&gt;&lt;p&gt;13:50 - The Church Sequence: The Sound Design of AP Thomson’s Worship Leader &lt;/p&gt;&lt;p&gt;17:09 - Evaluating &quot;White Jesus&quot; as an Optimization Tool &lt;/p&gt;&lt;p&gt;24:00 - The Ending Checklist: Waking Up Alone in the Sanctuary &lt;/p&gt;&lt;p&gt;29:48 - Weekly Praxis: Twitch Checkpoints and Couch Co-op in &apos;Blue Prince&apos; &lt;/p&gt;&lt;p&gt;33:02 - Community Outro: Preparing for &apos;Unpacking&apos; (2021)&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;RESOURCES: &lt;/p&gt;&lt;p&gt;• Play Consume Me: &lt;a rel=&quot;noopener noreferrer nofollow&quot; href=&quot;https://store.steampowered.com/app/2359120/Consume_Me/&quot; target=&quot;_blank&quot;&gt;https://store.steampowered.com/app/2359120/Consume_Me/&lt;/a&gt; &lt;/p&gt;&lt;p&gt;• Play Of the Devil: &lt;a rel=&quot;noopener noreferrer nofollow&quot; href=&quot;https://store.steampowered.com/app/2739630/of_the_Devil/&quot; target=&quot;_blank&quot;&gt;https://store.steampowered.com/app/2739630/of_the_Devil/&lt;/a&gt; &lt;/p&gt;&lt;p&gt;• Play Blue Prince: &lt;a rel=&quot;noopener noreferrer nofollow&quot; href=&quot;https://store.steampowered.com/app/2364580/Blue_Prince/&quot; target=&quot;_blank&quot;&gt;https://store.steampowered.com/app/2364580/Blue_Prince/&lt;/a&gt; &lt;/p&gt;&lt;p&gt;• Means of Play Official Site: &lt;a rel=&quot;noopener noreferrer nofollow&quot; href=&quot;http://meansofplay.com&quot; target=&quot;_blank&quot;&gt;http://meansofplay.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;If this critical approach to interactive media resonates with you, please consider leaving a 5-star rating and review on Apple Podcasts or Spotify.&lt;/p&gt;</itunes:summary><itunes:explicit>no</itunes:explicit><itunes:duration>00:34:01</itunes:duration><itunes:image href="https://hosting-media.riverside.com/media/podcasts/3dd9b244-5014-45fc-b471-32a5aa6b4556/logos/5739d378-04e9-4fe1-b151-d51506fcfca2.jpeg"/><itunes:season>1</itunes:season><itunes:episode>1</itunes:episode><itunes:title>Why &quot;White Jesus&quot; Shows Up in This Award-Winning Indie Game</itunes:title><itunes:episodeType>full</itunes:episodeType></item></channel></rss>