<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:psc="http://podlove.org/simple-chapters" xmlns:podcast="https://podcastindex.org/namespace/1.0"><channel><title><![CDATA[A Podcast About Game Development]]></title><description><![CDATA[<p>A Podcast About Game Development is a show where we figure out what it takes to be a successful indie dev.</p>]]></description><link>https://sundaybrunchstudios.com/</link><generator>Riverside.fm (https://riverside.com)</generator><lastBuildDate>Sun, 26 Jul 2026 08:37:04 GMT</lastBuildDate><atom:link href="https://api.riverside.com/hosting/FAHGHrf2.rss" rel="self" type="application/rss+xml"/><author><![CDATA[Cory & Connor]]></author><pubDate>Sat, 25 Jul 2026 05:09:13 GMT</pubDate><copyright><![CDATA[2026 Cory & Connor]]></copyright><language><![CDATA[en]]></language><ttl>60</ttl><category><![CDATA[Games]]></category><itunes:applepodcastsverify>17be3af0-88bf-11f1-9157-09b3261a88cc</itunes:applepodcastsverify><itunes:author>Cory &amp; Connor</itunes:author><itunes:summary>&lt;p&gt;A Podcast About Game Development is a show where we figure out what it takes to be a successful indie dev.&lt;/p&gt;</itunes:summary><itunes:type>episodic</itunes:type><itunes:owner><itunes:name>Cory &amp; Connor</itunes:name><itunes:email>connor@sundaybrunchstudios.com</itunes:email></itunes:owner><itunes:explicit>yes</itunes:explicit><itunes:category text="Leisure"><itunes:category text="Games"/></itunes:category><itunes:image href="https://hosting-media.riverside.com/media/podcasts/d77916ac-72b6-422d-bb8e-b9ad6433d954/logos/0c278976-8a82-4b4d-bf55-782acf465f9f.png"/><item><title><![CDATA[Steam Next Fest is now a Game Jam]]></title><description><![CDATA[<p>Chapters</p><p>0:00 Intro<br />2:14 Forecasting Launch Success and the First 72 Hours<br />6:30 Validating Games and Finding Early Playtesters<br />15:12 Designing for New Players and the Right Audience<br />29:54 Game Jams, Steam Next Fest, and Indie Discoverability<br />40:56 Building an Effective Playtesting Process<br />48:12 Interpreting Feedback and Reading Player Behaviors</p><p></p><p>Follow Us<br />Cory <a rel="noopener noreferrer nofollow" href="https://store.steampowered.com/developer/thornity" target="_blank">https://store.steampowered.com/developer/thornity</a><br />Connor <a rel="noopener noreferrer nofollow" href="https://sundaybrunchstudios.com/blog" target="_blank">https://sundaybrunchstudios.com/blog</a></p><p></p><p>Referenced Games<br />A Game About Feeding a Black Hole <a rel="noopener noreferrer nofollow" href="https://store.steampowered.com/app/3694480/A_Game_About_Feeding_A_Black_Hole/" target="_blank">https://store.steampowered.com/app/3694480/A_Game_About_Feeding_A_Black_Hole/</a><br />The Walking Trade <a rel="noopener noreferrer nofollow" href="https://store.steampowered.com/app/3398110/The_Walking_Trade/" target="_blank">https://store.steampowered.com/app/3398110/The_Walking_Trade/</a><br />Balatro <a rel="noopener noreferrer nofollow" href="https://store.steampowered.com/app/2379780/Balatro/" target="_blank">https://store.steampowered.com/app/2379780/Balatro/</a><br />Just Keep Fishing <a rel="noopener noreferrer nofollow" href="https://store.steampowered.com/app/4601160/Just_Keep_Fishing/" target="_blank">https://store.steampowered.com/app/4601160/Just_Keep_Fishing/</a><br />Mining and Dwarves <a rel="noopener noreferrer nofollow" href="https://store.steampowered.com/app/3987230/Mining_and_Dwarves/" target="_blank">https://store.steampowered.com/app/3987230/Mining_and_Dwarves/</a><br />Orb Breaker <a rel="noopener noreferrer nofollow" href="https://store.steampowered.com/app/4261030/Orb_Breaker/" target="_blank">https://store.steampowered.com/app/4261030/Orb_Breaker/</a></p><p></p><p>Referenced Books<br />Nudge by Richard H. Thaler and Cass R. Sunstein <a rel="noopener noreferrer nofollow" href="https://www.penguinrandomhouse.com/books/690485/nudge-by-richard-h-thaler-and-cass-r-sunstein/" target="_blank">https://www.penguinrandomhouse.com/books/690485/nudge-by-richard-h-thaler-and-cass-r-sunstein/</a></p><p></p><p>Additional References<br />Min-Maxing Your Steam Launch — A Game Dev Podcast with Jonas Tyroller — <a rel="noopener noreferrer nofollow" href="https://tyrollerjonas.podbean.com/e/min-maxing-your-steam-launch/" target="_blank">https://tyrollerjonas.podbean.com/e/min-maxing-your-steam-launch/</a><br />How to Market a Game <a rel="noopener noreferrer nofollow" href="https://howtomarketagame.com/2025/11/04/the-optimistic-case-that-indie-games-are-in-a-golden-age-right-now/" target="_blank">https://howtomarketagame.com/2025/11/04/the-optimistic-case-that-indie-games-are-in-a-golden-age-right-now/</a><br />Incremental Games Database — <a rel="noopener noreferrer nofollow" href="https://www.incrementaldb.com/" target="_blank">https://www.incrementaldb.com/</a><br />Steam Next Fest — <a rel="noopener noreferrer nofollow" href="https://store.steampowered.com/sale/nextfest" target="_blank">https://store.steampowered.com/sale/nextfest</a><br />Godot Wild Jam — <a rel="noopener noreferrer nofollow" href="https://godotwildjam.com/" target="_blank">https://godotwildjam.com/</a><br />Ludum Dare — <a rel="noopener noreferrer nofollow" href="https://ldjam.com/" target="_blank">https://ldjam.com/</a><br />GMTK Game Jam — <a rel="noopener noreferrer nofollow" href="https://itch.io/jam/gmtk-game-jam" target="_blank">https://itch.io/jam/gmtk-game-jam</a><br />Dream Dev Podcast — <a rel="noopener noreferrer nofollow" href="https://www.youtube.com/@DreamDevPodcast" target="_blank">https://www.youtube.com/@DreamDevPodcast</a></p>]]></description><guid isPermaLink="false">0598e10b-a491-4156-be7e-b0ff4c3137fb</guid><dc:creator><![CDATA[Cory & Connor]]></dc:creator><pubDate>Sun, 26 Jul 2026 06:49:31 GMT</pubDate><enclosure url="https://api.riverside.com/hosting-analytics/media/917f5b5296f4631dd5bc8e3ab5b45a0cf83e71c490b98746fd908c53eb8fc53e/eyJlcGlzb2RlSWQiOiIwNTk4ZTEwYi1hNDkxLTQxNTYtYmU3ZS1iMGZmNGMzMTM3ZmIiLCJwb2RjYXN0SWQiOiJkNzc5MTZhYy03MmI2LTQyMmQtYmI4ZS1iOWFkNjQzM2Q5NTQiLCJhY2NvdW50SWQiOiI2YTVlYjkyYzA0M2U5MzlkM2I5ZTQ2NjgiLCJwYXRoIjoibWVkaWEvY2xpcHMvNmE2NWFkZmJmYWFkYmIwM2Y4ODgwYzY2L2Nvbm5vci1rYW5hemF3YXMtc3R1ZGlvLWNvbXBvc2VyLTIwMjYtNy0yNl9fOC00OS0zMS5tcDMifQ==.mp3" length="112039122" type="audio/mpeg"/><podcast:transcript url="https://hosting-media.riverside.com/media/podcasts/d77916ac-72b6-422d-bb8e-b9ad6433d954/episodes/0598e10b-a491-4156-be7e-b0ff4c3137fb/transcripts.txt" type="text/plain"/><itunes:summary>&lt;p&gt;Chapters&lt;/p&gt;&lt;p&gt;0:00 Intro&lt;br /&gt;2:14 Forecasting Launch Success and the First 72 Hours&lt;br /&gt;6:30 Validating Games and Finding Early Playtesters&lt;br /&gt;15:12 Designing for New Players and the Right Audience&lt;br /&gt;29:54 Game Jams, Steam Next Fest, and Indie Discoverability&lt;br /&gt;40:56 Building an Effective Playtesting Process&lt;br /&gt;48:12 Interpreting Feedback and Reading Player Behaviors&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Follow Us&lt;br /&gt;Cory &lt;a rel=&quot;noopener noreferrer nofollow&quot; href=&quot;https://store.steampowered.com/developer/thornity&quot; target=&quot;_blank&quot;&gt;https://store.steampowered.com/developer/thornity&lt;/a&gt;&lt;br /&gt;Connor &lt;a rel=&quot;noopener noreferrer nofollow&quot; href=&quot;https://sundaybrunchstudios.com/blog&quot; target=&quot;_blank&quot;&gt;https://sundaybrunchstudios.com/blog&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Referenced Games&lt;br /&gt;A Game About Feeding a Black Hole &lt;a rel=&quot;noopener noreferrer nofollow&quot; href=&quot;https://store.steampowered.com/app/3694480/A_Game_About_Feeding_A_Black_Hole/&quot; target=&quot;_blank&quot;&gt;https://store.steampowered.com/app/3694480/A_Game_About_Feeding_A_Black_Hole/&lt;/a&gt;&lt;br /&gt;The Walking Trade &lt;a rel=&quot;noopener noreferrer nofollow&quot; href=&quot;https://store.steampowered.com/app/3398110/The_Walking_Trade/&quot; target=&quot;_blank&quot;&gt;https://store.steampowered.com/app/3398110/The_Walking_Trade/&lt;/a&gt;&lt;br /&gt;Balatro &lt;a rel=&quot;noopener noreferrer nofollow&quot; href=&quot;https://store.steampowered.com/app/2379780/Balatro/&quot; target=&quot;_blank&quot;&gt;https://store.steampowered.com/app/2379780/Balatro/&lt;/a&gt;&lt;br /&gt;Just Keep Fishing &lt;a rel=&quot;noopener noreferrer nofollow&quot; href=&quot;https://store.steampowered.com/app/4601160/Just_Keep_Fishing/&quot; target=&quot;_blank&quot;&gt;https://store.steampowered.com/app/4601160/Just_Keep_Fishing/&lt;/a&gt;&lt;br /&gt;Mining and Dwarves &lt;a rel=&quot;noopener noreferrer nofollow&quot; href=&quot;https://store.steampowered.com/app/3987230/Mining_and_Dwarves/&quot; target=&quot;_blank&quot;&gt;https://store.steampowered.com/app/3987230/Mining_and_Dwarves/&lt;/a&gt;&lt;br /&gt;Orb Breaker &lt;a rel=&quot;noopener noreferrer nofollow&quot; href=&quot;https://store.steampowered.com/app/4261030/Orb_Breaker/&quot; target=&quot;_blank&quot;&gt;https://store.steampowered.com/app/4261030/Orb_Breaker/&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Referenced Books&lt;br /&gt;Nudge by Richard H. Thaler and Cass R. Sunstein &lt;a rel=&quot;noopener noreferrer nofollow&quot; href=&quot;https://www.penguinrandomhouse.com/books/690485/nudge-by-richard-h-thaler-and-cass-r-sunstein/&quot; target=&quot;_blank&quot;&gt;https://www.penguinrandomhouse.com/books/690485/nudge-by-richard-h-thaler-and-cass-r-sunstein/&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Additional References&lt;br /&gt;Min-Maxing Your Steam Launch — A Game Dev Podcast with Jonas Tyroller — &lt;a rel=&quot;noopener noreferrer nofollow&quot; href=&quot;https://tyrollerjonas.podbean.com/e/min-maxing-your-steam-launch/&quot; target=&quot;_blank&quot;&gt;https://tyrollerjonas.podbean.com/e/min-maxing-your-steam-launch/&lt;/a&gt;&lt;br /&gt;How to Market a Game &lt;a rel=&quot;noopener noreferrer nofollow&quot; href=&quot;https://howtomarketagame.com/2025/11/04/the-optimistic-case-that-indie-games-are-in-a-golden-age-right-now/&quot; target=&quot;_blank&quot;&gt;https://howtomarketagame.com/2025/11/04/the-optimistic-case-that-indie-games-are-in-a-golden-age-right-now/&lt;/a&gt;&lt;br /&gt;Incremental Games Database — &lt;a rel=&quot;noopener noreferrer nofollow&quot; href=&quot;https://www.incrementaldb.com/&quot; target=&quot;_blank&quot;&gt;https://www.incrementaldb.com/&lt;/a&gt;&lt;br /&gt;Steam Next Fest — &lt;a rel=&quot;noopener noreferrer nofollow&quot; href=&quot;https://store.steampowered.com/sale/nextfest&quot; target=&quot;_blank&quot;&gt;https://store.steampowered.com/sale/nextfest&lt;/a&gt;&lt;br /&gt;Godot Wild Jam — &lt;a rel=&quot;noopener noreferrer nofollow&quot; href=&quot;https://godotwildjam.com/&quot; target=&quot;_blank&quot;&gt;https://godotwildjam.com/&lt;/a&gt;&lt;br /&gt;Ludum Dare — &lt;a rel=&quot;noopener noreferrer nofollow&quot; href=&quot;https://ldjam.com/&quot; target=&quot;_blank&quot;&gt;https://ldjam.com/&lt;/a&gt;&lt;br /&gt;GMTK Game Jam — &lt;a rel=&quot;noopener noreferrer nofollow&quot; href=&quot;https://itch.io/jam/gmtk-game-jam&quot; target=&quot;_blank&quot;&gt;https://itch.io/jam/gmtk-game-jam&lt;/a&gt;&lt;br /&gt;Dream Dev Podcast — &lt;a rel=&quot;noopener noreferrer nofollow&quot; href=&quot;https://www.youtube.com/@DreamDevPodcast&quot; target=&quot;_blank&quot;&gt;https://www.youtube.com/@DreamDevPodcast&lt;/a&gt;&lt;/p&gt;</itunes:summary><itunes:explicit>yes</itunes:explicit><itunes:duration>00:58:21</itunes:duration><itunes:image href="https://hosting-media.riverside.com/media/podcasts/d77916ac-72b6-422d-bb8e-b9ad6433d954/logos/0c278976-8a82-4b4d-bf55-782acf465f9f.png"/><itunes:season>1</itunes:season><itunes:episode>1</itunes:episode><itunes:title>Steam Next Fest is now a Game Jam</itunes:title><itunes:episodeType>full</itunes:episodeType></item></channel></rss>